K
kiddo
Guest
Hey thanks for checkin' out my thread. Hopfully you can help me.
My grenade acts too bouncy when I throw it. How do i go about get it to act more like the grenade in Half-life...or just less bouncy. Here's my QC lemme know if U can point out whatI'm doing wrong.
$modelname "GF/kdavid/weapons/Panda Pop-a-lot_3rd.mdl"
$cdmaterials "Models/GF/kdavid/weapons"
$scale 1
$surfaceprop "grenade"
$model Grenade_3rd "Grenade_3rd"
$sequence idle "Idle01" loop fps 15
$attachment "fuse" "Grenade_3rd" 0.00 -2.00 5.50 rotate 0 90 0
$collisionmodel "Panda_col" {
$concave
$mass 350.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
thanks for reading.
My grenade acts too bouncy when I throw it. How do i go about get it to act more like the grenade in Half-life...or just less bouncy. Here's my QC lemme know if U can point out whatI'm doing wrong.
$modelname "GF/kdavid/weapons/Panda Pop-a-lot_3rd.mdl"
$cdmaterials "Models/GF/kdavid/weapons"
$scale 1
$surfaceprop "grenade"
$model Grenade_3rd "Grenade_3rd"
$sequence idle "Idle01" loop fps 15
$attachment "fuse" "Grenade_3rd" 0.00 -2.00 5.50 rotate 0 90 0
$collisionmodel "Panda_col" {
$concave
$mass 350.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
thanks for reading.