ok i know how to make breakable glass, and it breaks like in hl1 but I want to make it break like in CS Office like into little pieces that stay in the window frame untill broken out. How can I do this????
Make a brush that you want to be your window and cover it in the NODRAW texture...then cover the 1 face that is on the inside of the building or room in a glass texture. Tie the brush to a func_breakable_surf and fiddle with the properties. Should work.