Breakable Windows

MrMan

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Are cubemaps required on the opposite side of each of the windows, as in dm_lockdown? Its just that if i put them in they give me a wierd 'missing texture' reflection (purple and black) on everything reflective in the game, and if i take them out it works fine. I only ask as valve included them in their map, i wondered what purpose they serve.

Thanks
 
type buildcubemaps once your running the map in game, it'll fix them then and give you proper reflection maps.
 
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