Brush into Prop_Phys?

MetalPiranha

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Is there a way to make a world brush into a prop_physics?

I want the player to be able to move a drain lid (Manhole) so they can get into the sewer.

Cheers
 
"Move"? I take it's for HL2DM then?

func_physbox or func_physbox_multiplayer is what you're looking for anyway.
 
The map is for HL2 - not DM. I want it so that you can just about pick it up with your hands - not a physcannon. When I mean, just about, I want it so it drags across the floor when you get a hold of it.
 
So you want something really heavy, that, when picked up by the player, will allow you to move it but not lift it?

My answer still stand, though. Unless you script it, which doesn't sound very good, that's what you'll have to do.
 
OK - But how can i set physbox to pick up by hand only - not by gravgun?
 
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