OK, well, this is mainly a showcase of what can be done with Brush Vehicles. I started by using the tutorial provided on www . hl2world . com (it's separated with spaces because this forum apparently hates hl2world) the link to the tutorial is here: http://www.*************/wiki/index.php/Controllable_Brush_Vehicle Just replace the ********** with hl2world. com (without the spaces).
Anyways, like i said, using that tutorial and a prefab from the good ol' boys at Prefabland (http://www.ejoop.com/pfl/showlist.asp?gameid=1 ), i made a flyable F-16 jet. (The original jet that i used was made by Kevin Quang for HL1. Here's the link to the original prefab: http://www.ejoop.com/pfl/showlist.asp?prefabid=885&formtype=2 )
Features:
- Cockpit
- Can fly (kinda)
Controls:
- Forwards/Backwards = nose up/nose down
- Left/Right = Roll left/Roll right
- Attack2 = Forward thrust
Bugs:
- While in the air, it doesn't seem to like to roll
- Falls REALLY SLOWLY for a plane
I then took another prefab from nicololo, called "hoover-tank" or something, and turned IT into a fully functioning vehicle with an airboat gun on the back. (Link to prefab used: http://www.ejoop.com/pfl/showlist.asp?prefabid=1212&formtype=2 )
Features:
- Airboat gun turret on rear that can be controlled by player
- Fancy ladder to get up and ontop of the tank
- Cockpit with driving "chair"
- "hover mode"
Controls:
- Forwards/Backwards = Forwards/Backwards
- Left/Right = Turn left/Turn right
- Attack2 = "Hover mode" = lifts hovercraft up
Bugs:
- "Hover mode" is unbalanced for some reason, which means that the hover tank will often flip over if overused (BEWARE!). (However, by holding down left/right while hovering, the craft will spin, meaning that the unbalanced thrust on the bottom will be balanced out, (but you may loose your lunch))
Finally, to REALLY go overboard, i took the Command and Conquer Mammoth Tank, made by Chaos (link here: http://www.ejoop.com/pfl/showlist.asp?prefabid=1348&formtype=2 ). And turned it into a vehicle. Now, this one turned out pretty nice; I added sponsons with missile launchers, and the driving 'chair' in the center of the interior of the tank with a view-screen showing a third-person view of the tank (for driving purposes). The main battle-cannon isn't working right yet, (because it used to be a func_tankmorter) but you can get the general idea.
Features:
- Top (main) turret
- Left/right sponsons with missile launchers
- Firing slit at front
- Fancy Ladder on side of tank to get up
- Fancy Ladder IN tank to get up to the top (main) turret
- Control Center inside tank with real-time video feed of tank (in thirdperson view)
- Rear entrance/exit (use to open/close)
Controls:
Upon entering Control Center:
- Forward/Backward = Forward/Backward
- Left/Right = turn left/turn right
Turrets:
- Point 'n click
Bugs:
- Ladders are a bit finnicky
- Main turret fires some sort of combine-suppressor (giant lazer beam from the sky) (UNINTENTIONAL FEATURE, should shoot a "cannon"-like weapon)
- Turrets and door are not rendered in MATT_FULLBRIGHT 1 and show up black (use flashlight to see)
Now for the bad news about the map/vehicles:
1. None of the attached guns on either the hover-tank or the Mammoth Tank will fire when in HL2 DM. (I don't know how to fix this, nor if it's even possible to fix it)
2. I did a REALLY half-assed job on texturing these, so they are NOT HL2 quality vehicles right now.
3. The Mammoth Tank is chock-full of EXPENSIVE mapping techniques, (both from myself and Chaos), so don't bother complaining about that.
4. Because of #3, and the fact that these are all BRUSH vehicles, the lighting engine is shot to hell. So it only works on MATT_FULLBRIGHT 1
5. Also, for some reason, it doesn't want to apply MATT_FULLBRIGHT 1 to the Mammoth Tank's turret, sponsons, or rear door. I have no clue what's going on there.
Once again, this is NOT a fully-functioning map, merely a demonstration of what is possible with brush-vehicles.
-DaMaN
:bounce:
P.S. DO NOT try ramming a strider with a vehicle
P.S.2 IF you want to find out what happens, ram a strider with a vehicle
EDIT: THE MAP was too big to upload (22kb over), so this link will point you to the VMF file: http://ca.geocities.com/da_hl_man/brush_vehicles.zip
Have Fun!!
Anyways, like i said, using that tutorial and a prefab from the good ol' boys at Prefabland (http://www.ejoop.com/pfl/showlist.asp?gameid=1 ), i made a flyable F-16 jet. (The original jet that i used was made by Kevin Quang for HL1. Here's the link to the original prefab: http://www.ejoop.com/pfl/showlist.asp?prefabid=885&formtype=2 )
Features:
- Cockpit
- Can fly (kinda)
Controls:
- Forwards/Backwards = nose up/nose down
- Left/Right = Roll left/Roll right
- Attack2 = Forward thrust
Bugs:
- While in the air, it doesn't seem to like to roll
- Falls REALLY SLOWLY for a plane
I then took another prefab from nicololo, called "hoover-tank" or something, and turned IT into a fully functioning vehicle with an airboat gun on the back. (Link to prefab used: http://www.ejoop.com/pfl/showlist.asp?prefabid=1212&formtype=2 )
Features:
- Airboat gun turret on rear that can be controlled by player
- Fancy ladder to get up and ontop of the tank
- Cockpit with driving "chair"
- "hover mode"
Controls:
- Forwards/Backwards = Forwards/Backwards
- Left/Right = Turn left/Turn right
- Attack2 = "Hover mode" = lifts hovercraft up
Bugs:
- "Hover mode" is unbalanced for some reason, which means that the hover tank will often flip over if overused (BEWARE!). (However, by holding down left/right while hovering, the craft will spin, meaning that the unbalanced thrust on the bottom will be balanced out, (but you may loose your lunch))
Finally, to REALLY go overboard, i took the Command and Conquer Mammoth Tank, made by Chaos (link here: http://www.ejoop.com/pfl/showlist.asp?prefabid=1348&formtype=2 ). And turned it into a vehicle. Now, this one turned out pretty nice; I added sponsons with missile launchers, and the driving 'chair' in the center of the interior of the tank with a view-screen showing a third-person view of the tank (for driving purposes). The main battle-cannon isn't working right yet, (because it used to be a func_tankmorter) but you can get the general idea.
Features:
- Top (main) turret
- Left/right sponsons with missile launchers
- Firing slit at front
- Fancy Ladder on side of tank to get up
- Fancy Ladder IN tank to get up to the top (main) turret
- Control Center inside tank with real-time video feed of tank (in thirdperson view)
- Rear entrance/exit (use to open/close)
Controls:
Upon entering Control Center:
- Forward/Backward = Forward/Backward
- Left/Right = turn left/turn right
Turrets:
- Point 'n click
Bugs:
- Ladders are a bit finnicky
- Main turret fires some sort of combine-suppressor (giant lazer beam from the sky) (UNINTENTIONAL FEATURE, should shoot a "cannon"-like weapon)
- Turrets and door are not rendered in MATT_FULLBRIGHT 1 and show up black (use flashlight to see)
Now for the bad news about the map/vehicles:
1. None of the attached guns on either the hover-tank or the Mammoth Tank will fire when in HL2 DM. (I don't know how to fix this, nor if it's even possible to fix it)
2. I did a REALLY half-assed job on texturing these, so they are NOT HL2 quality vehicles right now.
3. The Mammoth Tank is chock-full of EXPENSIVE mapping techniques, (both from myself and Chaos), so don't bother complaining about that.
4. Because of #3, and the fact that these are all BRUSH vehicles, the lighting engine is shot to hell. So it only works on MATT_FULLBRIGHT 1
5. Also, for some reason, it doesn't want to apply MATT_FULLBRIGHT 1 to the Mammoth Tank's turret, sponsons, or rear door. I have no clue what's going on there.
Once again, this is NOT a fully-functioning map, merely a demonstration of what is possible with brush-vehicles.
-DaMaN
:bounce:
P.S. DO NOT try ramming a strider with a vehicle
P.S.2 IF you want to find out what happens, ram a strider with a vehicle
EDIT: THE MAP was too big to upload (22kb over), so this link will point you to the VMF file: http://ca.geocities.com/da_hl_man/brush_vehicles.zip
Have Fun!!