NoisyMonk
Newbie
- Joined
- Nov 11, 2003
- Messages
- 180
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I have included the log of my map... and highlighted the memory leak.. but I have NO idea how to fix it. If I run the map, then disconnect but leave CS runnning.. my comp dies. I mean everything dies... I can't even Ctrl + Alt + Delete. Any idea how to fix this?
Code:
** Executing...
** Command: "C:\Steam\SteamApps\noisymonk\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\noisymonk\counter-strike source\cstrike" "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\steam\steamapps\noisymonk\counter-strike source\cstrike\materials
Loading C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.prt...done (0)
Creating default cubemaps for env_cubemap using skybox office...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (215914 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
2 seconds elapsed
[B]Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1[/B]
** Executing...
** Command: "C:\Steam\SteamApps\noisymonk\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\steam\steamapps\noisymonk\counter-strike source\cstrike" "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
reading c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.prt
242 portalclusters
724 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 15 visible clusters (0.00%)
Total clusters visible: 31041
Average clusters visible: 128
Building PAS...
Average clusters audible: 238
visdatasize:17039 compressed from 15488
writing c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
10 seconds elapsed
** Executing...
** Command: "C:\Steam\SteamApps\noisymonk\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\steam\steamapps\noisymonk\counter-strike source\cstrike" "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
458 faces
201477 square feet [29012696.00 square inches]
91 displacements
35974 square feet [5180362.50 square inches]
458 patches before subdivision
4788 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 199118, max 224
transfer lists: 1.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(469, 326, 187)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(70, 36, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(14, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 59/8192 708/98304 ( 0.7%)
brushsides 426/65536 3408/524288 ( 0.7%)
planes 378/65536 7560/1310720 ( 0.6%)
vertexes 1183/65536 14196/786432 ( 1.8%)
nodes 437/65536 13984/2097152 ( 0.7%)
texinfos 64/12288 4608/884736 ( 0.5%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 91/0 16016/0 ( 0.0%)
disp_verts 2275/0 45500/0 ( 0.0%)
disp_tris 2912/0 5824/0 ( 0.0%)
disp_lmsamples 87788/0 87788/0 ( 0.0%)
faces 458/65536 25648/3670016 ( 0.7%)
origfaces 208/65536 11648/3670016 ( 0.3%)
leaves 440/65536 24640/3670016 ( 0.7%)
leaffaces 425/65536 850/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
surfedges 2936/512000 11744/2048000 ( 0.6%)
edges 1695/256000 6780/1024000 ( 0.7%)
worldlights 5/8192 440/720896 ( 0.1%)
waterstrips 47/32768 470/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 633/65536 1266/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 416424/0 ( 0.0%)
visdata [variable] 17039/16777216 ( 0.1%)
entdata [variable] 6362/393216 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1290 ( 0.1%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 215914/4194304 ( 5.1%)
==== Total Win32 BSP file data space used: 949341 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 733427 bytes ====
Total triangle count: 1188
Writing c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
27 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp" "C:\Steam\SteamApps\noisymonk\counter-strike source\cstrike\maps\cs_tomb.bsp"