bsp not working with new combine

Nubzcore

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i just added npc_combine_s and put in nodes and ran it. i tryed to play it, but it jus t whent "bong" or "beep" or whatever the default windows error noise is. why does this happen? i also put in combine apc and helecopter under the entity prop_vehicle, mabe that is the problem?...oh ya and i cheaked for map problems and there were none, and my computer froze when i tryed to open the map so i coulednt cheak for problems in the compile notes...plz help
 
Sometimes I get that if for example I have hl2 running, but minimized and try to open it again. I just restart hl2 and it works fine. If not then just take out things you put in before the last compile one by one.
 
i think your using the wrong prop, i think they should be "prop_combine_apc" or something like that and "prop_combine_heli" or somehting that like but they certaintly arent prop vehicles (it would be cool to drive them, but...)
 
npc_helicopter, npc_apc. if the apc is just scenery use prop_static.

i think the prop_vehicle entity is for vehicles that are driveable by the player.
 
Ah.
For the apc model (and the tires) use prop_physics, then check of the flags for "Motion disabled" and "Don't take physics damage" so it doesn't fall apart in-game.

What blew me away was that when I tried using prop_static for this, hammer gave me an error message when I tried to compile, telling me that they will be invisible in game and to use prop_physics instead.

Also, make sure the keyvalues Start Fade Dist is -1 and End Fade Dist is 0 ... sometimes when trying to move a model you can accidently change the radius making the model disappear in game.
 
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