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yedda_2000
Guest
I`ve been trying to figure out how to create an animated prop_dynamic for my single player mod.
So far, I have the model, animation sequences, collision joints, and bone_followers set up in the qc, and I`ve compiled and set the prop up in Hammer. The collision works for the player and for other objects; Moving parts of the prop_dynamic effect the player and prop_physics items.
The one thing that is not working is bullet collision effects.
It seems like the bullets are stopped by the collision, as they do not effect items behind the prop. They do not, however, show any damage decals or create any surfaceprop noises for my model unless they collide with the first subobject joint in the collision mesh.
Any advice on how to get this working properly? Is it a matter of the bone_followers not being initialized on the client? If so, how do I initialize them?
Thanks in advance for any help.
So far, I have the model, animation sequences, collision joints, and bone_followers set up in the qc, and I`ve compiled and set the prop up in Hammer. The collision works for the player and for other objects; Moving parts of the prop_dynamic effect the player and prop_physics items.
The one thing that is not working is bullet collision effects.
It seems like the bullets are stopped by the collision, as they do not effect items behind the prop. They do not, however, show any damage decals or create any surfaceprop noises for my model unless they collide with the first subobject joint in the collision mesh.
Any advice on how to get this working properly? Is it a matter of the bone_followers not being initialized on the client? If so, how do I initialize them?
Thanks in advance for any help.