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BigGoose2006
Guest
DeusEx: Invisble-War was the first game using bumpmaps I played, I must admit I was really impressed at the time, but comparing them to Doom3 and CS:s' bumpmaps I realize how much better gamedesigners today are using them to their potential. When I played Doom3 the first time I thought it was neat how every texture in the game had bumpmaps, even gunmodels did (I thought the guns looked horrible in Doom3, CS:s has bad@ss gunmodels) and I was wondering wether the same is true for the Source? Bumpmaps are less obvious in CS:s then they were in Doom3, but still make everything in the game look much more realistic and 3D. What does everyone else think about the bumpmapping in CS:s?