Burnout 5 Announced

joule

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http://news.teamxbox.com/xbox/11658/Burnout-5-Announced/

Buckle up and prepare to unleash automotive anarchy in the ultimate burner’s paradise. Electronic Arts today announced that Burnout™ 5 is in development for the PlayStation 3 computer entertainment system and Xbox 360™ video game system from Microsoft.

Burnout 5 gives players license to wreak havoc in Paradise City, the ultimate seamless racing battleground, with a massive infrastructure of traffic-heavy roads to abuse. Gone is the need to jump in and out of menus and aimlessly search for fun like many open world games; in Burnout 5, every inch of the world is built to deliver heart-stopping Burnout-style gameplay. Every intersection is a potential crash junction and every alleyway is an opportunity to rack up moving violations.


Of course, rules are made to be broken, and when gamers enter Paradise City, they’re assigned a Drivers License that quickly begins to amass a record of player’s most aggressive, reckless and destructive exploits behind the wheel. But it’s not the law that’s eyeing player’s progress … when gamers push things too hard they’ll be squaring off against the city’s most infamous burners, and these legends aren’t interested in who crosses the finish line first.

“Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360,” said Alex Ward, director of game design at Criterion Games. “To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom.”

Burnout 5 also delivers the next level of speed and destruction, with brand new next-generation technology allowing gamers to literally rip their cars in half, in the most explosive pile-ups in the series’ history.

Burnout 5 will ship in 2007 under the EA™ brand and was developed by Criterion Games in Guildford, UK. For more information about the Burnout franchise, please visit www.electronicarts.co.uk or our press Web site at www.electronicarts.co.uk/press. For more information about Criterion Games, please visit http://www.criteriongames.com.

:dances:
 
Sweet...I loved burnout 3 and burnout Revenge...

Though not seeing a Burnotu 4 is odd.
 
Sounds great. I'm hoping for better online support this time round.
 
I've got the one for PSP..

Burnout: Legends = 4 1/2 !
 
Burnout + PS3's insane power to simulate physics = Holy shit this game is going to be the ownage of ownage, with completely real time bending and tearing metal and other parts of the car etc. etc. my god kill me now except the PS3 is 600 dollars **** that.

The end.
 
Burnout + PS3's insane power to simulate physics = Holy shit this game is going to be the ownage of ownage, with completely real time bending and tearing metal and other parts of the car etc. etc. my god kill me now except the PS3 is 600 dollars **** that.

The end.

I was thinking that if you were actually talking, you'd say that all in one breath, as fast as you can. :D
 
Read my thoughts exactly :D

I usually imply that when I don't use commas or periods.
 
Sounds awesome. Love the Burnout games, so much fun.

I'm looking forward to what this will lok and play like.
 
Yay at everything except the open-world driving...
 
Burnout + PS3's insane power to simulate physics = Holy shit this game is going to be the ownage of ownage, with completely real time bending and tearing metal and other parts of the car etc. etc. my god kill me now except the PS3 is 600 dollars **** that.

The end.

Nothing that the 360 can't do with it's 3 CPUs :P

I absolutely loved Revenge. It kept me entertained for hours.

It's just...amazing.
 
I liked burnout 3 but it got very repetative and boring. Burnout 5 will have to be a lot more varied if they want me to buy it.

And PsychoFreak is right - the 360 can do physics just as well on its third core as the PS3 can do with cell. The 3rd core in the 360 hasn't been put to good use on any games yet, but it's always there for a game that needs complex physics calculations in realtime.
 
I am not a fanboy of the playstation, I've never owned anything playstation related, and I do not plan on buying any such thing. The power of a machine is purely factual, there is no opinion involved. I know for a fact that a PS3 has more power at least regarding physics than the 360. What's there to be a fanboy about?
 
Burnout games are the only real 'racing' games I like (aka, games with cars) but thats really only coz I get to smash stuff up and create explosions. But is this game going to be any different from driving really fast and smashing stuff up? I count Burnout 1 as pretty much Burnout 2, 3 and Revenge... I can't really tell them apart.
 
I am not a fanboy of the playstation, I've never owned anything playstation related, and I do not plan on buying any such thing. The power of a machine is purely factual, there is no opinion involved. I know for a fact that a PS3 has more power at least regarding physics than the 360. What's there to be a fanboy about?
Quit talking out of your arse, man. The PS3 has cell, yes. 7 3.2ghz cores, = 7 processing threads. There's an 8th in there but that just controlls the other 7.

Physics processing takes 1 processing thread. Unless you want to calculate a few billion atoms in realtime, one thread is plenty.

The 360 has 3 processing cores, each capable of 2 threads simultaneously. That's 6 threads, if the 360 is running full-guns (granted, no games out actually make use of even half of these - programming multi-thread games for even two threads is tricky).

Now, the PS3 and 360 have plenty of spare threads all at 3.2ghz for processing anything they like. They are equally capable of handling very complex physics calculations in realtime.
 
I still like burnout 2 best. It's still a racing game.

Burnout 3 was "too spectacular". There was no normal racing. Revenge wasn't much better with the ability to drive through cars and bumping them away. The crash mode sucked with the pickups (multipliers and so forth), ramps and in-air controlable wrecks.

Now I seriously hope burnout 5 will be a bit better. Although "most explosive crashes than ever" probably means that every car is just an explosive on wheels.. I really hope a crash is just a beautiful metalbending collision and not an "OMG KABLAAAAAAMMM!!!! 0.02X SLOWMO FLYING BURNING WRECKS!!! KABOOOM MORE EXPLOSION WITH ROTATING CAMERA!! 15 WHEELS FLYING EVERYWHERE!! WOOOOOOSH CARS FLYING 40 YARDS HIGH" kind of crash.
 
It doesn't work like that... Physics depends on the flops, floating point performance here. PS3 has 2 flops as opposed to the 360's 1, and has proven to perform twice as well as the 360 in floating point performance.

Have you seen the rubber duckies demo? The one with the large tub of simulated water, and not to mention hundreds of rigid bodies as well as dynamic cloth with tearing? The 360 simply can not do that. Physics calculations are NOT any old CPU function. Hence why the PPU is extremely powerful and not just a second cpu, it is dedicated to physics calculations.
 
It doesn't work like that... Physics depends on the flops, floating point performance here. PS3 has 2 flops as opposed to the 360's 1, and has proven to perform twice as well as the 360 in floating point performance.
Granted, but no game is ever going to make use of even half that power. There's only so far you can go with crash effects - even moreso when the game has been written for multiple platforms. You'd see the exact same level of damage simulation on the 360 as you would on the PS3 - Unless the devs really wanted to make a real point and spend a few months if not years trying to harness every last drop of power out of the cell. It's just not going to happen.
 
Granted, but no game is ever going to make use of even half that power. There's only so far you can go with crash effects - even moreso when the game has been written for multiple platforms. You'd see the exact same level of damage simulation on the 360 as you would on the PS3 - Unless the devs really wanted to make a real point and spend a few months if not years trying to harness every last drop of power out of the cell. It's just not going to happen.
LOL. First of all I like how the moment you realise your accusation was uncalled for and incorrect you fall back to "ok, but they'll never need it anyway!"

Months or years trying to use more power of the physics processing? LOL! Making games use less physical processing is the hard part pal. That's called optimization. With things like say a metal chassis of a car bending it's a matter of how many ehh, well I don't know EXACTLY how it works but it would probably involve the number of breaking/bending points, in other words how detailed the bending would be. Have you ever seen a cloth sim? It uses an array of dots the are connected by the solid cloth mesh. Same thing here, just allows more dots which isn't something that is difficult to do :laugh:

They're going to be spending more time making this game work and still look good for systems that can not handle what they wish it could, dumbing down the physics so that it can work nicely.

And as for any other game, same thing. I don't know where you get the idea that simply adding more "stuff" to simulate is a difficult thing. Works the same way with water physics or the amount of physical props allowed. It's very simple, although granted a more complex physical explosion would obviously take time to actually MAKE all the pieces of debris etc. but that's not something that's going to take "months or years"

Not trying to be mean here, I was quite offended when you felt the need to tell me I was "talking out of my ass" when you weren't sure what you were saying yourself :|
 
Before I judge, me need something to look at. Not to be the bad apple of the group, I'm excitied as well, but I would like to see videos and screenshots before I get to excitied.
 
Needs more Wii.
What is it with the burnout devs and Nintendo? Burnout 2 was by far the greatest, and since then it went downhill. The last burnout game on any nintendo system was burnout 2. Coincidence?
 
Needs more Wii.
What is it with the burnout devs and Nintendo? Burnout 2 was by far the greatest, and since then it went downhill. The last burnout game on any nintendo system was burnout 2. Coincidence?

Maybe because Burnout wasn't selling that well on the GameCube. Just a guess...
 
Damn I would love to steer with the Wii controller.... *drool*
 
Damn I would love to steer with the Wii controller.... *drool*
Meh, weaving through traffic demands more precise control than that (speaking from what I've seen of people racing using the wiimote). Stick or wheel for me.

Yeah... gonna wait and see how the open world driving pans out, but do they have to force that into every damn EA racer? Really can't see it working with Burnout, which is (IMO) better off as a fast, pure arcade racer with explosions.
 
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