BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
arstechnica reports
Sounds like a similar statement made by some folks on the Blizzard staff as of late in regards to Starcraft 2. Seems equally nonsensical and ill thought out, too.
There's already a thread on CNC4 with some information on this, I realize, but I felt this was worthy of it's own thread as a discussion of recent DRM strategies. I cannot seem to understand why gaming companies feel the need to spout these lines about stat tracking when it's been proven in several shipped products that that sort of thing can and should be optional. Does anyone out there actually believe this to be a legitimate reason to require an always-on connection?
AT said:"As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time," Community Leader APOC wrote. No matter what mode you're playing, no matter what you're doing, if you want to play Command and Conquer 4, you're going to need to have a working Internet connection.
Sounds like a similar statement made by some folks on the Blizzard staff as of late in regards to Starcraft 2. Seems equally nonsensical and ill thought out, too.
There's already a thread on CNC4 with some information on this, I realize, but I felt this was worthy of it's own thread as a discussion of recent DRM strategies. I cannot seem to understand why gaming companies feel the need to spout these lines about stat tracking when it's been proven in several shipped products that that sort of thing can and should be optional. Does anyone out there actually believe this to be a legitimate reason to require an always-on connection?