CaliberMod

Thatamos

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CaliberMod is in serious need of Animators and Skinners of all kinds as long as you are experienced. A lot of the models are done and most of the abilities are layed out, not to mention the great deals of work behind the scenes that has been done yet to be reveiled to the public, but we are in serious need of a good skinner and / or skinners and a very talented animator and / or animators. Here is what is required from both for those who are interested with standard requirments to be in the team :

Animator (x2)
Requirements: At least 1+ year of previous animating experience with HL engine.

Skinner (player)
Requirements: At least 1+ year of combined skinning experience (player models) using HL/HL2 engines.

Skinner (weapon)
Requirements: At least 1+ year of combined skinning experience (weapon models) using HL/HL2 engines.

That's what we are in dire need of. Here's ALL of the openings for those interested :

Coder
Requirements: At least 1+ year of previous C++ experience as well as HL/HL2 SDK experience.

Modeller (x2)
Requirements: At least 1+ year of previous 3DS Max (or similar) experience as well as HL/HL2 modelling experience.

Animator (x2)
Requirements: At least 1+ year of previous animating experience with HL engine.

Skinner (player)
Requirements: At least 1+ year of combined skinning experience (player models) using HL/HL2 engines.

Skinner (weapon)
Requirements: At least 1+ year of combined skinning experience (weapon models) using HL/HL2 engines.

Mapper (x2)
Requirements: At least 2+ years of mapping experience perferably with the HL/HL2 engines combined.

For those interested, e-mail: [email protected] with examples of your work / your portfolio

For those who want to see some good pics of the mod itself and in-game video's (pretty outdated, you'll cream you're pants in the next media release) before you would even concider us, here's our website once again : http://www.calibermod.com

Paul "Thatamos" Miller
Caliber / NSArmslab / NSA Games
Public Relations / Art Director
 
2 Modelers
1 Partial Skinner (Our Leader had to learn how to skin to get the models some textures on them)
1 Animator (www.heylori.com)
1 Public Relations
3 Mappers
1 Coder
 
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