F
f-c-m
Guest
Ok, so halflife2 and its sdk arent out, this question probably has no definate answer yet.. but im asking anyways
maybe you can offer your opinion of the likliness of this working..
Importing a very low poly character (500 or less poly's) into a map
puttin him/her behind a glass window, would I be able to animate that mesh even though its not a character model .
The map will be an online map.
how would I go about acheiving it?.. ( was this even possible in hl1 maybe? )
2nd big question to this, if the source engine can have linsynching based on a sound file it analyzes to move the lips ( from what ive read it goes by volume and intensity of the playing portion of the sound file )..
if thats the case, can I apply that technology to that Mesh in my map, w/ several animations .. So to make the model look like its dancing when music is played in the background..?
Im interested to know if this idea would work.. for a project Im working on.
Thanks
-B
maybe you can offer your opinion of the likliness of this working..
Importing a very low poly character (500 or less poly's) into a map
puttin him/her behind a glass window, would I be able to animate that mesh even though its not a character model .
The map will be an online map.
how would I go about acheiving it?.. ( was this even possible in hl1 maybe? )
2nd big question to this, if the source engine can have linsynching based on a sound file it analyzes to move the lips ( from what ive read it goes by volume and intensity of the playing portion of the sound file )..
if thats the case, can I apply that technology to that Mesh in my map, w/ several animations .. So to make the model look like its dancing when music is played in the background..?
Im interested to know if this idea would work.. for a project Im working on.
Thanks
-B