Cannot find the file specified?

  • Thread starter Thread starter Dinky
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Dinky

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Whenever I run the compiling thing in Hammer for this map (havent checked any other maps) it says "Cannot find specified file" and wont load the map. I looked into that little thing that tells you what its doing and it cant find the BSP, which is making me so angry I looked in options and I am stupified =/. Obviously the BSP isnt being made. Can someone help me out here?
 
It did that to me when I had an error in the map such as an invalid model or a brush/model/entity outside of the map.
 
thanks I have to look for that I guess. I just noticed something that I didnt put in a skybox so I think that COULD be it but probably not. Who knows I'll look around, thanks.
 
According to your screenshot the compiler fails when trying to copy your bsp file. Looks to me like you have some path-error in the setup.
 
exit steam (and SDK, of course) and restart (steam, not the pc)! at least that works for me!
 
I tried restarting steam. I even rest all the configurations and everything which helped with a few problems and even the source of the problem I am having here. The reason why it wasnt making the BSP was because for some odd reason it was saving as .RMF not .VMF, I have no idea what RMF is but anyway. Now I would LOVE to save it BUT I cant, everytime I go to Save As... to write it as a .VMF so it works, it crashes. It also crashes whenever I try to run the compiling. I think I may have to reinstall the SDK =/.
 
Dinky said:
Whenever I run the compiling thing in Hammer for this map (havent checked any other maps) it says "Cannot find specified file" and wont load the map. I looked into that little thing that tells you what its doing and it cant find the BSP, which is making me so angry I looked in options and I am stupified =/. Obviously the BSP isnt being made. Can someone help me out here?

I had this exact same problem. Load your map, and check your map for errors. Fix everything it comes up with, and your map will compile. I had accidently turned a func_physbox into a displacement map and that's why it wouldn't copy for me.
 
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