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Changing dxsupport.cfg - interesting forbidden stuff
The file is in \Steam\SteamApps\[your nickname]\half-life 2\bin
At the top it is written "DO NOT EDIT!!" so I guess you edit it at your own risk.
This thread may be of interest to dx7 GPU owners but I think ppl with better GPU's may also find the settings interesting.
As you may remember I wanted to know how to stop objects in HL2 from fading away when you are not close to them. I found out that you can change it in dxsupport.cfg. I changed these lines in the dx7 settings (find the line "name" "70" and then the below lines underneath it, as there are settings for all dx's make sure you edit the right settings):
"ConVar.r_screenfademinsize" "200"
"ConVar.r_screenfademaxsize" "300"
//these are responsible for props of certain size fading away
//changed them both to "0" so none fade away
"ConVar.cl_detaildist" "0"
"ConVar.cl_detailfade" "0"
//these are responsible for making objects less detailed
//at a distance; they were set to "0" as on dx7 the objects
//fade away before they can lose their detail; changed
//1st to "1200" and 2nd to "400" as for dx8 GPU's
What's more I changed
"ConVar.r_drawmodeldecals" "0"
//changed to "1" so I can have decals on models (such as blood)
//what is for dx7 GPU's turned off; they look nice except for
//white paint, but I guess it lacks some shading which is now
//a hardware problem for my gf4mx440 and can't be changed
I don't know why shouldn't we edit this file as it is said on top of it, but as for now my GPU still hasn't burst into flames and I can enjoy all the objects visible on the screen and model decals without any big (if any) performance drop. I have a 2,8Ghz Pentium so if you have a processor like 1,5Ghz you may experience a performance drop though.
I think Valve should let us edit these things without messing around with the cfg files, but from the options menu in-game (in a highly-advanced menu maybe :]; as they call changing the details an advanced option). To who should I write from Valve about this? Could anyone provide me with an email?
The file is in \Steam\SteamApps\[your nickname]\half-life 2\bin
At the top it is written "DO NOT EDIT!!" so I guess you edit it at your own risk.
This thread may be of interest to dx7 GPU owners but I think ppl with better GPU's may also find the settings interesting.
As you may remember I wanted to know how to stop objects in HL2 from fading away when you are not close to them. I found out that you can change it in dxsupport.cfg. I changed these lines in the dx7 settings (find the line "name" "70" and then the below lines underneath it, as there are settings for all dx's make sure you edit the right settings):
"ConVar.r_screenfademinsize" "200"
"ConVar.r_screenfademaxsize" "300"
//these are responsible for props of certain size fading away
//changed them both to "0" so none fade away
"ConVar.cl_detaildist" "0"
"ConVar.cl_detailfade" "0"
//these are responsible for making objects less detailed
//at a distance; they were set to "0" as on dx7 the objects
//fade away before they can lose their detail; changed
//1st to "1200" and 2nd to "400" as for dx8 GPU's
What's more I changed
"ConVar.r_drawmodeldecals" "0"
//changed to "1" so I can have decals on models (such as blood)
//what is for dx7 GPU's turned off; they look nice except for
//white paint, but I guess it lacks some shading which is now
//a hardware problem for my gf4mx440 and can't be changed
I don't know why shouldn't we edit this file as it is said on top of it, but as for now my GPU still hasn't burst into flames and I can enjoy all the objects visible on the screen and model decals without any big (if any) performance drop. I have a 2,8Ghz Pentium so if you have a processor like 1,5Ghz you may experience a performance drop though.
I think Valve should let us edit these things without messing around with the cfg files, but from the options menu in-game (in a highly-advanced menu maybe :]; as they call changing the details an advanced option). To who should I write from Valve about this? Could anyone provide me with an email?