Changing undriveable to driveable.

archvilell

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Here's a list of stuff I want to be able to drive that you currently can't.

A Combine APC (minus rocket launcher, just machine gun)

A Strider (minus giant cannon, just mini-gun)

An Attack Chopper (not the bug-looking thing, the one in Water Hazard. And I only want to be a gunner, not pilot. There is autopilot to my destination)

If anyone has a place to go to get help on some of this stuff or any info on it at all, please say. I didn't like only being able to drive stuff twice in HL2, so my mod will have four things (you steal an airboat).
 
i thinks he making his own mod and im currently trying to figure that out myself but i don't notice any thing that says something about getting into the vehicle.
 
you cuold probably ask Valve how you could make them drivable, after all, they could make the strider drivable, why should they have all the fun? :-P
 
Valve enjoys making us figure things out (not without prods in the right direction, of course) and I doubt for an experienced coder it's too much trouble to get the vehicles working.

Try to talk with the strider mod people, or someone else who knows what they're doing as far as coding goes.
 
Except that...I;m not an experienced coder. I have no knowledge of C++, The only coding knowledge I have is two semester of TrueBasic for Apple (pitiful isn't it?), so I don't even pretend to know what I'm talking about. I am attempting to make my mod solo (probably with some help from one of my friends), so anything I do would have done by me. Having said that, if I did any coding, it would alomst have to be to the point of "Now push 'd', now push 'r', now push 'i', 'v', 'e'. Now push the space bar and push 's', 't', 'r', 'i', 'd', 'e', 'r.'

I really want to be able to do this. It would be cool to make all the houses and stuff breakable so I could walk around my area and level everything (the level would be called "Scorthed Earth." A joke for those who stayed awake in History).
 
the only Scorched Earth I know of is an old freeware game... hehe. I'm not a coder, but I can tell you that making all the geometry destructible like that (like in Red Faction) is not plausible.
 
If you have no C++ coding experience save your self the time and give up. You can not simply pick up the sdk and start randomly implimenting features. Go take some CS classes, come back in a few semesters and then let's have this conversation again.
 
The Scorthed Earth Policy is what the Russians have used against practically anyone who tries to invade them, burning everything as they retreat so the enemy has nothing to use. They retreat as far as they can while waiting for winter to come. It was a joke because I had planned on making all the brushes for that level fragile, so when you shoot them, they fall apart. In the end, you'd be able to level everything.

As for not having any C++ experience, I don't care. One of my friends is pretty good at it, so he can help. That plus one of the guys on the forums here has offered to help with the coding bit. I think their combined help can support me through the little bit I'm doing. If not, then I was wrong.
 
At least get a good book on it. You won't be able to get anywhere if you don't even understand the syntax.
 
#1 I think I can help you with. As far as I know, as they took out drivable APCs late in the development, the code's pretty much there. If not, then we can go the easy path, and make a derived class from the buggy, with increased mass, and less speed. And a different gun.
I'll take a look at it as soon as I have the oppertunity to have a look at the code.

-Angry Lawyer
 
Angry Lawyer said:
#1 I think I can help you with. As far as I know, as they took out drivable APCs late in the development, the code's pretty much there. If not, then we can go the easy path, and make a derived class from the buggy, with increased mass, and less speed. And a different gun.
I'll take a look at it as soon as I have the oppertunity to have a look at the code.

-Angry Lawyer

If you get far, can you post here with some hints. They would be greatly appreciated.
 
Thanks, AL. Right now I'm trying to make a sniper rifle, and the APC comes in later in the game. But I can make maps by myself, so once I'm done with the rifle, I'll get to work on the APC (I want to drive one pretty bad. It would be pretty cool.

Oh, I'd also have to make an interior view of the APC, unless they already have one. I could just do that in GMax, couldn't I?
 
As far as I know, the vehicles in HL2 use the same model for interior and exterior - they simply change the camera position. So, I'd expect that the ACP has some sort of camera on the outside, either that or an inside I didn't know abot.

I'll have to get back to you tomorrow - I'm full of beer.

-Angry Lawyer
 
With difficulty. Seriously, you'd need to completely remake the model. You're better off with an outside camera.

I'll do my best to look into it, inbetween drinking alcohol and coding my mod.

-Angry Lawyer
 
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