B
BlackOpSource
Guest
Okay, before I begin, a few things:
-My computer sucks, and the only series game I have is Half Life. And only v1.0.0.8 of that. (BOO to unregistered second-hand copies. And yes, I have it legally.)
-I actually own Half Life 2, Portal, Half Life 2: Episode 1, and Half Life 2: Episode 2, since I bought the Orange Box. Alas that I put in the DVD and then was presented with "ERROR: YOU FAIL HARD. FUN OVER."
-This is my first post. If I'm in the wrong forum, go ahead and move this. I don't care.
Anyway, I had a vision of how Chell would appear in Episode 3.
Backstory for Chell
After the events of Portal, Chell leaves the Enrichment Center with the ASHPD. She makes her way to the Borealis, where she meets another GLaDOS unit. However, this unit has not malfunctioned, unlike the one in Portal, and Chell eventually manages to consider the computer trustworthy.
Between the two of them (The Borealis's crew was killed in a terrible retconning accident that I haven't decided on yet. Maybe they left the ship, or the portal only worked on inorganic matter, or it was like the Super Gravity Gun, or whatever.) they work to keep many of the ship's systems functional, and to secure it from the outside world, both through stealth and secrecy and through blast doors and turrets.
In-Game
(Gordon is alone because my made-up plot idea works best without those other dudes getting in his way. Deal with this.)
Gordon opens a watertight exterior hatch (Yes, hatch. That's what they're called on ships, even when they're just like doors, which this one is.) using a keypad, like in Black Mesa, and steps into a small antechamber, with a shut door on the opposite end. The door shuts behind him of its own accord, and everything is pitch black. There is a click, then a very low hum. Gradually, the lights starts to flicker on in no particular order, as if it has been decades since they have been used. They all work, revealing the room to be a bright white, including ceiling and floor.
Then the voice.
It is a high, feminine voice, similar to that of GLaDOS, and while it perhaps sounds more emotionally stable, it is certainly even more cold and sterile.
"Welcome to the Aperture Science research vessel Borealis. Please stand back from the automated door and wait for the security system to verify your identity."
(Somehow, in-game, this is made painfully clear that this is connected to the voice that sees you off from the Black Mesa Transit System at the Sector C test labs and control facilities.)
The door slides open to reveal a large hall, roughly twice the size of two levels of the Sector D propulsion test silo (Half Life, "Blast Pit"). The room is just as white and featureless as the one you are in, although it is far larger and has more doors. The only thing of immediate interest is the person standing just beyond the doors before you.
She, for the person is female, is of average height, with brown eyes, dark hair, and strange metallic objects attached to her legs. She is barefoot, and seems to only be wearing an extremely faded orange jumpsuit that, other than needing fresh dye, is in good condition. It doesn't even have any wrinkles. She is carrying an oblong white... device. It looks something like a weapon, but it has no markings as to what it actually is. As soon as the doors fully open, she speaks, quiet but firm.
"Good morning, Doctor Freeman. My name is Chell Johnson. Between a computer by the name of GLaDOS and myself, this ship, and the secrets she holds deep within, are kept safe from prying eyes. Now, come with me; time is short!"
She then proceeds to lead you through the facility, mostly using doors, which inexplicably open before she ever reaches them, but also portals, which she uses the device to create at will. Occasionally, you pass through dangerous environments of varying kinds, but this does not seem to faze her, indeed, she ignores the hazards altogether!
... To be continued by Valve. Hopefully in some way that involves Cpl. Adrian Shephard. (Ignore that. I don't want any epic Shephard-Yay-Or-Nay warfare in my thread.)
Other Possibilities
-This Chell is a hologram projected by the ship's GLaDOS unit.
-Chell has a different last name.
-Chell remains silent, and GLaDOS speaks for her as she leads you.
Also, I know that was long, but I wanted to give some mood, so maybe you naysayers will accept that Chell could show up in Episode 3 without it sucking massive eggs.
-My computer sucks, and the only series game I have is Half Life. And only v1.0.0.8 of that. (BOO to unregistered second-hand copies. And yes, I have it legally.)
-I actually own Half Life 2, Portal, Half Life 2: Episode 1, and Half Life 2: Episode 2, since I bought the Orange Box. Alas that I put in the DVD and then was presented with "ERROR: YOU FAIL HARD. FUN OVER."
-This is my first post. If I'm in the wrong forum, go ahead and move this. I don't care.
Anyway, I had a vision of how Chell would appear in Episode 3.
Backstory for Chell
After the events of Portal, Chell leaves the Enrichment Center with the ASHPD. She makes her way to the Borealis, where she meets another GLaDOS unit. However, this unit has not malfunctioned, unlike the one in Portal, and Chell eventually manages to consider the computer trustworthy.
Between the two of them (The Borealis's crew was killed in a terrible retconning accident that I haven't decided on yet. Maybe they left the ship, or the portal only worked on inorganic matter, or it was like the Super Gravity Gun, or whatever.) they work to keep many of the ship's systems functional, and to secure it from the outside world, both through stealth and secrecy and through blast doors and turrets.
In-Game
(Gordon is alone because my made-up plot idea works best without those other dudes getting in his way. Deal with this.)
Gordon opens a watertight exterior hatch (Yes, hatch. That's what they're called on ships, even when they're just like doors, which this one is.) using a keypad, like in Black Mesa, and steps into a small antechamber, with a shut door on the opposite end. The door shuts behind him of its own accord, and everything is pitch black. There is a click, then a very low hum. Gradually, the lights starts to flicker on in no particular order, as if it has been decades since they have been used. They all work, revealing the room to be a bright white, including ceiling and floor.
Then the voice.
It is a high, feminine voice, similar to that of GLaDOS, and while it perhaps sounds more emotionally stable, it is certainly even more cold and sterile.
"Welcome to the Aperture Science research vessel Borealis. Please stand back from the automated door and wait for the security system to verify your identity."
(Somehow, in-game, this is made painfully clear that this is connected to the voice that sees you off from the Black Mesa Transit System at the Sector C test labs and control facilities.)
The door slides open to reveal a large hall, roughly twice the size of two levels of the Sector D propulsion test silo (Half Life, "Blast Pit"). The room is just as white and featureless as the one you are in, although it is far larger and has more doors. The only thing of immediate interest is the person standing just beyond the doors before you.
She, for the person is female, is of average height, with brown eyes, dark hair, and strange metallic objects attached to her legs. She is barefoot, and seems to only be wearing an extremely faded orange jumpsuit that, other than needing fresh dye, is in good condition. It doesn't even have any wrinkles. She is carrying an oblong white... device. It looks something like a weapon, but it has no markings as to what it actually is. As soon as the doors fully open, she speaks, quiet but firm.
"Good morning, Doctor Freeman. My name is Chell Johnson. Between a computer by the name of GLaDOS and myself, this ship, and the secrets she holds deep within, are kept safe from prying eyes. Now, come with me; time is short!"
She then proceeds to lead you through the facility, mostly using doors, which inexplicably open before she ever reaches them, but also portals, which she uses the device to create at will. Occasionally, you pass through dangerous environments of varying kinds, but this does not seem to faze her, indeed, she ignores the hazards altogether!
... To be continued by Valve. Hopefully in some way that involves Cpl. Adrian Shephard. (Ignore that. I don't want any epic Shephard-Yay-Or-Nay warfare in my thread.)
Other Possibilities
-This Chell is a hologram projected by the ship's GLaDOS unit.
-Chell has a different last name.
-Chell remains silent, and GLaDOS speaks for her as she leads you.
Also, I know that was long, but I wanted to give some mood, so maybe you naysayers will accept that Chell could show up in Episode 3 without it sucking massive eggs.