Chell in Episode 3 (Long and spelled properly)

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BlackOpSource

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Okay, before I begin, a few things:
-My computer sucks, and the only series game I have is Half Life. And only v1.0.0.8 of that. (BOO to unregistered second-hand copies. And yes, I have it legally.)
-I actually own Half Life 2, Portal, Half Life 2: Episode 1, and Half Life 2: Episode 2, since I bought the Orange Box. Alas that I put in the DVD and then was presented with "ERROR: YOU FAIL HARD. FUN OVER."
-This is my first post. If I'm in the wrong forum, go ahead and move this. I don't care.

Anyway, I had a vision of how Chell would appear in Episode 3.

Backstory for Chell

After the events of Portal, Chell leaves the Enrichment Center with the ASHPD. She makes her way to the Borealis, where she meets another GLaDOS unit. However, this unit has not malfunctioned, unlike the one in Portal, and Chell eventually manages to consider the computer trustworthy.

Between the two of them (The Borealis's crew was killed in a terrible retconning accident that I haven't decided on yet. Maybe they left the ship, or the portal only worked on inorganic matter, or it was like the Super Gravity Gun, or whatever.) they work to keep many of the ship's systems functional, and to secure it from the outside world, both through stealth and secrecy and through blast doors and turrets.

In-Game

(Gordon is alone because my made-up plot idea works best without those other dudes getting in his way. Deal with this.)

Gordon opens a watertight exterior hatch (Yes, hatch. That's what they're called on ships, even when they're just like doors, which this one is.) using a keypad, like in Black Mesa, and steps into a small antechamber, with a shut door on the opposite end. The door shuts behind him of its own accord, and everything is pitch black. There is a click, then a very low hum. Gradually, the lights starts to flicker on in no particular order, as if it has been decades since they have been used. They all work, revealing the room to be a bright white, including ceiling and floor.

Then the voice.

It is a high, feminine voice, similar to that of GLaDOS, and while it perhaps sounds more emotionally stable, it is certainly even more cold and sterile.

"Welcome to the Aperture Science research vessel Borealis. Please stand back from the automated door and wait for the security system to verify your identity."

(Somehow, in-game, this is made painfully clear that this is connected to the voice that sees you off from the Black Mesa Transit System at the Sector C test labs and control facilities.)

The door slides open to reveal a large hall, roughly twice the size of two levels of the Sector D propulsion test silo (Half Life, "Blast Pit"). The room is just as white and featureless as the one you are in, although it is far larger and has more doors. The only thing of immediate interest is the person standing just beyond the doors before you.

She, for the person is female, is of average height, with brown eyes, dark hair, and strange metallic objects attached to her legs. She is barefoot, and seems to only be wearing an extremely faded orange jumpsuit that, other than needing fresh dye, is in good condition. It doesn't even have any wrinkles. She is carrying an oblong white... device. It looks something like a weapon, but it has no markings as to what it actually is. As soon as the doors fully open, she speaks, quiet but firm.

"Good morning, Doctor Freeman. My name is Chell Johnson. Between a computer by the name of GLaDOS and myself, this ship, and the secrets she holds deep within, are kept safe from prying eyes. Now, come with me; time is short!"

She then proceeds to lead you through the facility, mostly using doors, which inexplicably open before she ever reaches them, but also portals, which she uses the device to create at will. Occasionally, you pass through dangerous environments of varying kinds, but this does not seem to faze her, indeed, she ignores the hazards altogether!

... To be continued by Valve. Hopefully in some way that involves Cpl. Adrian Shephard. (Ignore that. I don't want any epic Shephard-Yay-Or-Nay warfare in my thread.)

Other Possibilities

-This Chell is a hologram projected by the ship's GLaDOS unit.
-Chell has a different last name.
-Chell remains silent, and GLaDOS speaks for her as she leads you.


Also, I know that was long, but I wanted to give some mood, so maybe you naysayers will accept that Chell could show up in Episode 3 without it sucking massive eggs.
 
Not bad.

but how does Chell know Gordon's name?

and also, the events of portal most likely took place during the seven hour war or shortly after. I doubt Chell was kept in Aperture Science in that cramped cell for 20 years since she only looks a little over 20.

but i really do like the bit where Chell guides you through the Borealis using the portal gun. that way the portal gun can be implemented but not used by the player him (or her) self with countless limitations.
 
We're glad you approve.

but how does Chell know Gordon's name?
GLaDOS has a database she checks everyone in the airlock against. I feel like maybe GLaDOS has access to the Black Mesa Research Facility personnel files, and perhaps can recognize Freeman. Also, Freeman is, by this point in the series, famous, so she might could recognize him through various radio transmissions she's intercepted. I don't know. It's one of the holes in my theory I hadn't noticed.

and also, the events of portal most likely took place during the seven hour war or shortly after. I doubt Chell was kept in Aperture Science in that cramped cell for 20 years since she only looks a little over 20.
Wait, are you talking about before Portal? I'm not discussing that. I'm saying that after the events of Portal, Chell goes to the Borealis (Maybe she found enough information about it in the Enrichment Center to work something out.).

but i really do like the bit where Chell guides you through the Borealis using the portal gun. that way the portal gun can be implemented but not used by the player him (or her) self with countless limitations.
Thank you. I'm particularly proud of that. My inspiration, actually, and I'm ashamed to admit this, was Halo's 343 Guilty Spark. The whole "indifference to epic warfare" thing combined with the whole "Come quickly, we must save the universe with the power of teamwork!" thing, minus the insane "Destroy all sentient life with my ancient superweapon!" thing, you know?

Come to think of it, that's a good pickup line.

"Hey, baby. Can you help me destroy all sentient life with my ancient superweapon?"

Crap. I was hoping that would come out funnier.

EDIT: The reason that wasn't funnier is that I'm freaking tired. It's 2:21 A.M., my roommate isn't back from God-knows-where, and this thread can wait until tomorrow/this afternoon. Good night.
 
Wait, are you talking about before Portal? I'm not discussing that. I'm saying that after the events of Portal, Chell goes to the Borealis (Maybe she found enough information about it in the Enrichment Center to work something out.).

yes i know what you meant. what I'm saying, the events of the game portal most likely took place during or shortly after the seven hour war. the events of half-life 2 (and it's episodes) take place roughly 20 years after the seven hour war. Chell would be about 20 years older if Gordon is to meet her on the Borealis. she wouldn't be wearing the orange jumpsuit anymore, and probably wouldn't have the portal gun anymore because there's no way she could have kept it a secret for 20 years under Combine rule. and if she joined the rebels and kept the portal gun safely with them it would have probably been very well known and duplicated by the many brilliant scientists that run the resistance.

the reason why it's incredibly unlikely that the events of Portal took place around the events of Half-life 2 is because Chell probably wasn't kept in that small cell in the enrichment center for 20 years. I highly doubt that since she looks about 30 max.

as i type all this I'm beginning to realize how unlikely it is that Gordon will ever see Chell.
 
No.

No to your wild dreams, no to your intricate fantasies involving Chell that could only make sense in the mind of the irrational fanboy.

No.

What part doesn't make sense? Chell realizes, having seen the "them", that GLaDOS was talking about, that "they" can never be allowed to get their hands on what was on the Borealis.

Are you saying that nothing unusual has ever happened within the Half Life universe? Because that's certainly not the case.

I think you just don't like the idea of Chell meeting Gordon, which is fine. What is not fine is calling my perfectly reasonable, well-developed theory an "intricate fantasy"and a "wild dream", and then calling me an "irrational fanboy".

Sir, I would wager that I am not half the fanboy that you are. The only Half Life series games I have are the original, which I got second-hand on a burned disk in 2003, and Uplink, which I downloaded yesterday. When I decided to contribute to the community, just throw in my theory for everyone's enjoyment and consideration, I figured that no one would take things too seriously. Certainly I didn't think that anyone thought Half Life was serious enough to start calling me names.

In response to the actual "irrational fanboy" accusation, I feel that if I made $12,000 over the last two years (which I did), and I wanted a better computer to run newer games, I would have bought it. I did no such thing. I'm typing this on my father's old Dell Inspiron 1100 notebook (The "1100" is its operating temperature.), having long since put that money into my car.

To everyone else that offered more constructive critiques, I appreciate you.
 
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