Chet Faliszek explains changes to de_dust in Global Offensive

Evo

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At the Eurogamer Expo, I was speaking to Chet Faliszek for The Reticule and asked him about the changes that have been made to de_dust for Counter-Strike: Global Offensive. He talked about how Dust wasn't being played competitively any more and problems surrounding the Terrorist spawn point. You can read the whole thing here.[br]Watch out for Chet's comments to the halflife2.net team soon where he explains the changes being made to other maps, including Aztec.
 
Figures there's hardly any dust 1 servers in CSS anymore.
 
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