kestrel7e7
Medic
- Joined
- Jan 16, 2007
- Messages
- 24
- Reaction score
- 2
The ground texture used to represent City 17, when viewed from the Citadel at the end of HL2, is a night satellite image of Brooklyn, New York, with the Citadel near Williamsburg Bridge.
The ground texture looks like a normal, vibrant city and doesn't appear to have been modified to reflect the level of destruction of City 17. There are no signficant dark, powerless patches that you would expect in a war-torn city with a high level of destruction (as seen in the image below) and no outline of Combine Walls that featured so prominently throughout the game.
Also:
*It doesn't look like a typical cluttered European street-scape.
*There are no 'tentacles' coming from the Citadel.
*Using the same scale as the ground texture, the Citadel is no more than 0.3 miles high (it should be 1.9 miles).
The only consistent part of the texture is that the image is a night shot and it looks like a city. That's about it. :/
The ground texture looks like a normal, vibrant city and doesn't appear to have been modified to reflect the level of destruction of City 17. There are no signficant dark, powerless patches that you would expect in a war-torn city with a high level of destruction (as seen in the image below) and no outline of Combine Walls that featured so prominently throughout the game.
Also:
*It doesn't look like a typical cluttered European street-scape.
*There are no 'tentacles' coming from the Citadel.
*Using the same scale as the ground texture, the Citadel is no more than 0.3 miles high (it should be 1.9 miles).
The only consistent part of the texture is that the image is a night shot and it looks like a city. That's about it. :/