Climable Rope?

  • Thread starter Thread starter tweekbee
  • Start date Start date
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tweekbee

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How would I go about making a rope that hangs from the ceiling, that can me mounted like a ladder, and when it is being climbed up, it swings.

Would it just be a Move_Rope with a Keyframe_Rope, with a rope texture, setup the same as a ladeer, then for a sway..when a player touches it it turns on a wind entity?
 
I would even go so far as to suggest an env_shake that affects ropes (use its Ropes flag).

To make it a ladder, you'd have to put a func_ladder (CS:S) or func_useableladder (HL2/HL2DM) inside the rope. Unless there's some special texture that turns ropes into ladders...
 
I cannot get that to work right...

I have the rope set up, from ceiling to just above the ground, with Move_Ropes/Keyframe_Ropes. I have a Brush with Tools/Ladder on it, tied to a func_ladder, which covers the entire rope. Just outside that I have a brush with tools\trigger texture tied to a trigger multiple, with an output with the following.

Output Named: OnTrigger
Targeting: Rope_Shake(Env_Shake)
Input: Start Shake


My env_Shake's properties are:

Name: Rope_Shake
Parent: None
Amplitude : 4
Effect Radius: 200
Duration: 1
Frequency: 20

Flags: Ropes
 
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