H
Hunter & LOD
Guest
Yes... in this document you can find what I still need.
My e'mail and msn is: [email protected]
And our site is: http://www.codenamen.thefreeserver.org
It doesn't work sometimes... but anyway...
Mod profile: http://mods.moddb.com/4356
The other site is: http://codenamen.bojzgames.net
Codename: Newhaven Game Design Document
Chapters:
I: Version and % complete data.
II: Team and available jobs.
III: Prelude
IV: Chapters and basic things in maps
V: New enemies
VI: New weapons
VII: New vehicles
VIII: Credits and all t3h stuffzorz I can't think of
Codename: Newhaven!!!!!!!!!!!!!!!!!!
I: Version 0.03 - 3% complete.
-got people;
-made a map;
-makin a GDD.
II: Team:
-mapping: Borsek, Sticky, bb_booman; maybe we need 1 good mapper
-concept artists: Extravaganza, Headshoter; need someone to draw creatures
-modelling: Cosmic fool; need more
-sound artists: Saxmeister; need more
-coding: NONE!!!, join now; need more
-skiners and texture artists: Epox; need more
III: Prelude:
You live in a town 400km away from city 14(Paris). The town (St. Nazaire) was raided by antlions, but then you, the rebels, came here and exterminated the antlions. Now, citizens are building walls to protect the city. this was once a small farming town and today it has some factories (guns, furniture, gas, some small labs...) a population of 2000 people and towers built at the wall to kill the antlions attacking the walls.
One day, you are working on your bosses field and suddenly you hear a weird sound. You look to the sky and see blueish trails and some flying things produceing them. They start to fall towards your town...
...BOOM one rocket lands right near you and 3 headcrabs jump from it... use your shovel wisely!!! Although the headcraps attack and enslave your friends, you better kill them before they become zombies.
Explore the city and try to escape... If you can.
Don't forget that gun and shotgun your guard friend gave you.
IV: Chapters and basic things in maps
1. It's rainin rockets
2. Water supply unit
3. Our "nice" beaches
4. Forest walk
5. The city center
6. Commercial and industrial centers
7. The desert is large... and the antlions are fast.
8. Combine camp and the ocean
9. Back to the caves
2. Canals:
Overall:
A scary place with some zombies. 4 maps long and not so hard- just lots of valves to open.
Enemies:
Weak, a baby could defeat them... exept for the reservoir- full of water zombies.
Music and atmosphere:
Yes, it shouldn't be so long, but at least 1 minute. It has to vary a little, not much. It should include heavy breathing of zombies and their moans. It should include dripping and flowing water in the background and air hushing through pipes. I also need wind like sounds- wind flowing through a large space or steam escaping from a pipe under pressure. I would need wind blowing around the corners too.
V: Enemies:
Ground:
-Forest zombie
-Water zombie
-Forest headcrab
-Water headcrab
-Bull creature
-Crab creatures
-Frog creatures
-Desert worms
-Mutated antlions
-Ichtiyosaurs
-Spider creature
-Combine mech warrior
-Combine guards
-Combine water scooter
-Combine mini submarine
-Combine torpedo
-Combine water mine
-Combine tank
Air:
-Combine chopper
-Alien bird-grashopper
VI: Weapons:
Melee:
-Shovel
-Kitchen knife
-Iron bat
-Combine gravity gun
-Rebel gravity gun
Guns:
-Combine gun
-Rebel gun
-Gun with a laser pointer
-Revolver
-Combine police gun
Semi machine guns:
-Rebel SMG + phase grenade launcher
-Combine pulse rifle
-Combine minigun
-Rebel automatic shotgun
Slow fire guns:
-Combine shotgun
-Rebel aag rifle / cannon
-Rebel sniper rifle
-Combine sniper rifle
Explosive devices:
-Combine grenade
-Combine phase grenade
-Rebel molotov
-Fire grenade
-Rebel rocket propelled grenade launcher
-Rocket + ion painter
-Mine
-Throwable / attachable explosive device with trigger
Alien weapons:
-Vortigaunt powered gun
-Pherapod
VII: New vehicles:
combine motocycle, resistance jeep, chopper, combine chopper, boat, mech warrior
My e'mail and msn is: [email protected]
And our site is: http://www.codenamen.thefreeserver.org
It doesn't work sometimes... but anyway...
Mod profile: http://mods.moddb.com/4356
The other site is: http://codenamen.bojzgames.net
Codename: Newhaven Game Design Document
Chapters:
I: Version and % complete data.
II: Team and available jobs.
III: Prelude
IV: Chapters and basic things in maps
V: New enemies
VI: New weapons
VII: New vehicles
VIII: Credits and all t3h stuffzorz I can't think of
Codename: Newhaven!!!!!!!!!!!!!!!!!!
I: Version 0.03 - 3% complete.
-got people;
-made a map;
-makin a GDD.
II: Team:
-mapping: Borsek, Sticky, bb_booman; maybe we need 1 good mapper
-concept artists: Extravaganza, Headshoter; need someone to draw creatures
-modelling: Cosmic fool; need more
-sound artists: Saxmeister; need more
-coding: NONE!!!, join now; need more
-skiners and texture artists: Epox; need more
III: Prelude:
You live in a town 400km away from city 14(Paris). The town (St. Nazaire) was raided by antlions, but then you, the rebels, came here and exterminated the antlions. Now, citizens are building walls to protect the city. this was once a small farming town and today it has some factories (guns, furniture, gas, some small labs...) a population of 2000 people and towers built at the wall to kill the antlions attacking the walls.
One day, you are working on your bosses field and suddenly you hear a weird sound. You look to the sky and see blueish trails and some flying things produceing them. They start to fall towards your town...
...BOOM one rocket lands right near you and 3 headcrabs jump from it... use your shovel wisely!!! Although the headcraps attack and enslave your friends, you better kill them before they become zombies.
Explore the city and try to escape... If you can.
Don't forget that gun and shotgun your guard friend gave you.
IV: Chapters and basic things in maps
1. It's rainin rockets
2. Water supply unit
3. Our "nice" beaches
4. Forest walk
5. The city center
6. Commercial and industrial centers
7. The desert is large... and the antlions are fast.
8. Combine camp and the ocean
9. Back to the caves
2. Canals:
Overall:
A scary place with some zombies. 4 maps long and not so hard- just lots of valves to open.
Enemies:
Weak, a baby could defeat them... exept for the reservoir- full of water zombies.
Music and atmosphere:
Yes, it shouldn't be so long, but at least 1 minute. It has to vary a little, not much. It should include heavy breathing of zombies and their moans. It should include dripping and flowing water in the background and air hushing through pipes. I also need wind like sounds- wind flowing through a large space or steam escaping from a pipe under pressure. I would need wind blowing around the corners too.
V: Enemies:
Ground:
-Forest zombie
-Water zombie
-Forest headcrab
-Water headcrab
-Bull creature
-Crab creatures
-Frog creatures
-Desert worms
-Mutated antlions
-Ichtiyosaurs
-Spider creature
-Combine mech warrior
-Combine guards
-Combine water scooter
-Combine mini submarine
-Combine torpedo
-Combine water mine
-Combine tank
Air:
-Combine chopper
-Alien bird-grashopper
VI: Weapons:
Melee:
-Shovel
-Kitchen knife
-Iron bat
-Combine gravity gun
-Rebel gravity gun
Guns:
-Combine gun
-Rebel gun
-Gun with a laser pointer
-Revolver
-Combine police gun
Semi machine guns:
-Rebel SMG + phase grenade launcher
-Combine pulse rifle
-Combine minigun
-Rebel automatic shotgun
Slow fire guns:
-Combine shotgun
-Rebel aag rifle / cannon
-Rebel sniper rifle
-Combine sniper rifle
Explosive devices:
-Combine grenade
-Combine phase grenade
-Rebel molotov
-Fire grenade
-Rebel rocket propelled grenade launcher
-Rocket + ion painter
-Mine
-Throwable / attachable explosive device with trigger
Alien weapons:
-Vortigaunt powered gun
-Pherapod
VII: New vehicles:
combine motocycle, resistance jeep, chopper, combine chopper, boat, mech warrior