SidewinderX
Newbie
- Joined
- May 15, 2003
- Messages
- 4,884
- Reaction score
- 0
Heh,. it's been awhile since I've had a pimping thread here, so here goes.
http://www.cw-meltingpoint.com
Info [from about page]{needs to be updated}
Interviews:
http://www.half-lifenews.com/modules.php?op=modload&name=PagEd&file=index&page_id=222
http://www.halflife-mods.com/article.php?20.255
http://www.hl2files.com/file.stuff?body=interview-coldwar
Media: See our media gallery (not posting media here, because if I do, you guys will jsut comment about the media and nothing else.
Also, please join our forums and become active in the community! http://www.cw-meltingpoint.com/nukefreebb/
When we start accepting beta testers, way down the road, active community members will be first chosen
check us our on IRC, #cwmp on irc.gamesurge.net
http://www.cw-meltingpoint.com
Info [from about page]{needs to be updated}
The Berlin wall never fell. in 1991 when NATO intervened in Iraq, the Warsaw Pact nations rushed to defend Iraq, and attack NATO countries at the same time.
Cold War: Melting Point is a Multiplayer Modification for the Valve Source engine. It is team based, and will feature NATO and Warsaw Pact soldiers fighting against one another with various weapons in multiple theaters of war.
Campaign Mode:
In the campaign mode players will play through one of many campaigns (Middle East and Eastern Europe initially, many more in the late releases). Each campaign will be played out dynamically, that is to say that next battle (map) will be dependant on the results of the current battle. So if NATO wins one map, the next map will deeper into the Warsaw Pacts initial lines. And the system isn’t so simple that it is just if NATO wins you go to this map, there are different “levels” of victory and they will all affect what map is next. There will also be strategic influences, such as oil (need it to run vehicles), food (affects initial health, moral, etc), and reinforcements, which is how many time your team can respawn.
Fully Dynamic, allowing for a different experiance everytime you play the game!
Class System:
In CW:MP we will be using a class system for the player's character. There will be * classes; Rifleman, Automatic Rifleman, Grenadier, Medic, Sniper, Forward Tactical Observer, and a class dependant on the map.
The player will have a large variety of weapons to choose from, giving them thier choice.
Interviews:
http://www.half-lifenews.com/modules.php?op=modload&name=PagEd&file=index&page_id=222
http://www.halflife-mods.com/article.php?20.255
http://www.hl2files.com/file.stuff?body=interview-coldwar
Media: See our media gallery (not posting media here, because if I do, you guys will jsut comment about the media and nothing else.
Also, please join our forums and become active in the community! http://www.cw-meltingpoint.com/nukefreebb/
When we start accepting beta testers, way down the road, active community members will be first chosen
check us our on IRC, #cwmp on irc.gamesurge.net