StardogChampion
Tank
- Joined
- Jul 19, 2003
- Messages
- 8,037
- Reaction score
- 2
I've read 2 tutorials on creating a collision/physics model for custom models.
The first tutorial says to use simply shaped Editable Poly boxes, then attach them all as one object, and give them all a smoothing group of 1.
The second tutorial was similar, except it said to leave each seperate box as it's own object. Then apply Box01 to smoothing group 1, then Box02 to smoothing group 2 etc etc.
I can't get either way to work. The compile log says that it compiles the collision fine, although in the model viewer it still uses the defaultly generated one. It's pretty annoying, since the shadows generated seem to follow the collision model, so the shadows are wrong in-game.
I'm using really simple boxes, as if I was rebuilding my model with simple BSP brushes.
The first tutorial says to use simply shaped Editable Poly boxes, then attach them all as one object, and give them all a smoothing group of 1.
The second tutorial was similar, except it said to leave each seperate box as it's own object. Then apply Box01 to smoothing group 1, then Box02 to smoothing group 2 etc etc.
I can't get either way to work. The compile log says that it compiles the collision fine, although in the model viewer it still uses the defaultly generated one. It's pretty annoying, since the shadows generated seem to follow the collision model, so the shadows are wrong in-game.
I'm using really simple boxes, as if I was rebuilding my model with simple BSP brushes.