Compile Error, a Bit like a Leak BUT NOT :(

Parsnip

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Hey guys, I'm getting a VBSP error, it looks like a leak, but I am 99% sure (I even made a massive box around the area and it still 'leaks') it's NOT a leak.
The error doesn't generate a pointfile after compile, which also tells me it's not a leak.

I haven't used any area portals in my map, so it's not that.

Anyway, here she is:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1270.0 1686.0 661.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29508:



How can I find Brush 29508?

Does anyone know what it means by CONTENTS_SOLID?
 
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