Compile Error....help

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Backed myself into a corner here. The backup of my map is very old so I would wish to not have to use it.

I was just adding more stuff to my map and went for a test run, but this time it had an error while compiling.

"WARNING: node with unbounded volume"

Looks like theres some infinitely large something in my map. I have attached the compile window text, but I could not find any refrence to a particular brush or object. Could anyone help me out...at least for an idea to what the invalid item might be?
 
Triggerhappy41 said:
Backed myself into a corner here. The backup of my map is very old so I would wish to not have to use it.

I was just adding more stuff to my map and went for a test run, but this time it had an error while compiling.

"WARNING: node with unbounded volume"

Looks like theres some infinitely large something in my map. I have attached the compile window text, but I could not find any refrence to a particular brush or object. Could anyone help me out...at least for an idea to what the invalid item might be?


first i would start by fixing this:
Brush 57405, Side 1: mirrored plane
Brush 57405: bounds out of range
Brush 57405: bounds out of range

then go from there, when you fix one thing it usually fixes others

Tank
 
hey man, my personal thanks to you. It was a paperthin brush I made on accident when i was chopping up my floor. you kick ass. thanks a ton for the help!
 
hey Triggerhappy how's it goin' man?

Anyways, I didn't want to make my own Compile Error thread so I thought I'd bump a recent one...


Here it goes...everything goes fine, it runs vbsp...then it gets to vvis...and it gets to just past four notches.....and it stops...I've left it running for two hours...not one bit of movement...I'm starting to become disgruntled...
 
material "glass/offwndwb" not found
Material not found!: GLASS/OFFWNDWB

Looks like you used a glass tex thats custom or not allowed in the game you want to use. Try to remove all glass textures temporarily.
error: material CONCRETE/CONCRETECEILING003A doesn't have a $bottommaterial

Same goes for this. You probably have an invalid concrete texture in use. Try removing those temporarily too.

No vis information, direct lighting only.

Looks like your vis program isnt compiling or not compiling properly. If you are in expert compile, go to normal, and make sure bsp, vis, and rad all are set to run "normal" before you start.

Dont know if any of that will help, but no hurt in trying I hope.
 
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