Compile Error

  • Thread starter Thread starter Sami
  • Start date Start date
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Sami

Guest
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** Executing...
** Command: Change Directory
** Parameters: "C:\Valve\Steam\SteamApps\[email protected]\half-life 2"


** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\b_village.vmf" "C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\b_village.vmf"


** Executing...
** Command: "c:\valve\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2" "C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\b_village"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2\materials
Loading C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\b_village.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\b_village.prt...Too many portal verts

** Executing...
** Command: "c:\valve\steam\steamapps\[email protected]\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2" "C:\Valve\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\b_village"

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\valve\steam\steamapps\[email protected]\half-life 2\hl2\maps\b_village.bsp
Error opening c:\valve\steam\steamapps\[email protected]\half-life 2\hl2\maps\b_village.bsp
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What does this mean and how can I fix it?
 
lol i posted something for this yesterday.

do you have a no clip brush in your map? you may have textured your no clip by mistake like me.
 
Nope. No no-clips here.
Agh.. Why do things have to go wrond without a reason?

Well, I'll tell ya this. Just a few changes earlier, the level was working fine but heres what I added when it stopped compiling:
1)Forest made of normal and see throgh brushes. Ive done that before so I dont think thats it.
2)Many physics objects. Debris and junk. Done this before so I dont know.
3)Overlays for posters and newspapers. Could this be it?
 
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