Compile Question

trebhome

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Nov 19, 2004
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Ok I know that back when ppl mapped for hl1/cs1.5 a lot of ppl used Q2Beaver to compile their maps. I used it and it had a ton of great features. One feature that it had that was Completly AWSOME was you could click a little box so that when the map compiled all of the custom textures that you might have used in the map (In fact all of the textures period) included themselves into the BSP. Now I am mapping for source and I have custom textures in a map I made. Its a pain in the ass for ppl who really dont know that much about computers to download all of the textures, and the map, and all of the sounds, and modles, and yatta yatta yatta and then put them all into the right folder. I want to distribute my map so that even noobs can install it easy.....Getting to the nitty gritty of this topic is I want to know If there is some command that I can type into the compiler for source that will make all of my custom textures embedded into the bsp file. ANy help would be much aprechiated. Also by any chance is there another program out there like Q2Beaver that ppl are using to compile their maps other then the compiler that came with the SDK. Thanks for your help.
 
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