Compile Times Improved ?

AgentXen

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I was wondering what has been done about the compile times in Half-Life 2. Will they be 64 times longer?!
Well i know thats not going to happen unless you use the whole virtual space they give you. But I mean that in HL1 They took like 1 hour. and thats not useing all of the space. Just 1/3. But in HL2 They Use a lot more space. like 50 times as much. Does that mean maps will take Hours and Hours and Hours to compile?!
 
If you look around in the sticky ''info from Valve only'', Gabe talks about it somewhere.

Use the search function if you don't feel like looking through 17 pages.

Quick answer: Yes, they're improved

Edit: typo
 
i know i read that compile times are reduced, its in one of the interviews, but i dont know what a usual compile time would be for one of the larger maps that have a lot of detail
 
But let's face it: you are hopefully going to have a much faster and more powerful computer for HL2 than you had for HL1 as well.
 
Don't forget the compile tools are distributed, so if you have two computers you can get nearly twice the speed.
 
Originally posted by koopa
Don't forget the compile tools are distributed, so if you have two computers you can get nearly twice the speed.

Wow. Really? Explain.
 
AFAIR (I'm trying to find a quote from Gabe on this, but haven't yet) they were originally going to thread-enable the map tools for machines with multiple CPU's. But they changed their mind and made them fully distributed ; it's a little bit like a SETI thing where you can distribute the work across multiple computers, providing they are networked.

Edit : Best quote I can find so far:
<valve|david> Compile tools: we've created distributed vis and distributed vrad to greatly cut compile times.
 
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