compile trouble....

mabufo

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When I am compileing my map in Hammer... It freezes. This is happening when the compile process come to 'buildfacelights'

It freezes up right when it hits '9...' - and it takes a long time to get there too...

Any idea how to make hammer stop crashing? I am unable to post the compile log because it freezes up...

Any ideas would be a help... :|
 
Alright I made some changes to the map and got it to compile... but I am missing a dll file it is saying... I restarted steam like someone suggested in a different thread that I posted - but it is still not workign for me! Do I need to restart my computer?

here is my compile log.. maybe someone can make some sense of it and find out what's wrong...

Code:
** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2" "C:\Documents and Settings\Owner\My Documents\beachHead"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\steam\steamapps\[email protected]\half-life 2\hl2\materials
Loading C:\Documents and Settings\Owner\My Documents\beachHead.vmf
material "default" not found
Material not found!: DEFAULT
material "sky" not found
Material not found!: SKY
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_physics (-2281.00 -40.00 1450.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_07...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (322592 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (1022599 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Documents and Settings\Owner\My Documents\beachHead.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2" "C:\Documents and Settings\Owner\My Documents\beachHead"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\documents and settings\owner\my documents\beachHead.bsp
reading c:\documents and settings\owner\my documents\beachHead.prt
LoadPortals: couldn't read c:\documents and settings\owner\my documents\beachHead.prt


** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2" "C:\Documents and Settings\Owner\My Documents\beachHead"

Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\owner\my documents\beachHead.bsp
No vis information, direct lighting only.
2724 faces
3 degenerate faces
4275563 square feet [615681152.00 square inches]
36 displacements
608701 square feet [87652976.00 square inches]
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (540)
Build Patch/Sample Hash Table(s).....Done<0.3818 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 64/8192          768/98304    ( 0.8%) 
brushsides             394/65536        3152/524288   ( 0.6%) 
planes                 288/65536        5760/1310720  ( 0.4%) 
vertexes              2410/65536       28920/786432   ( 3.7%) 
nodes                 1133/65536       36256/2097152  ( 1.7%) 
texinfos               106/12288        7632/884736   ( 0.9%) 
texdata                 17/2048          544/65536    ( 0.8%) 
dispinfos               36/0            6336/0        ( 0.0%) 
disp_verts            2916/0           58320/0        ( 0.0%) 
disp_tris             4608/0            9216/0        ( 0.0%) 
disp_lmsamples      944784/0          944784/0        ( 0.0%) 
faces                 2724/65536      152544/3670016  ( 4.2%) 
origfaces              146/65536        8176/3670016  ( 0.2%) 
leaves                1136/65536       63616/3670016  ( 1.7%) 
leaffaces             3398/65536        6796/131072   ( 5.2%) 
leafbrushes            467/65536         934/131072   ( 0.7%) 
surfedges            11992/512000      47968/2048000  ( 2.3%) 
edges                 6170/256000      24680/1024000  ( 2.4%) 
worldlights              2/8192          176/720896   ( 0.0%) 
waterstrips             62/32768         620/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           885/65536        1770/131072   ( 1.4%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]     5400040/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       11404/393216   ( 2.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1992     ( 0.1%) 
pakfile               [variable]       20439/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      322592/4194304  ( 7.7%) 
==== Total Win32 BSP file data space used: 7163557 bytes ====

Linux Specific Data:
physicssurface        [variable]     1022599/6291456  (16.3%) 
==== Total Linux BSP file data space used: 7863564 bytes ====

Total triangle count: 5952
Writing c:\documents and settings\owner\my documents\beachHead.bsp
9 minutes, 12 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Owner\My Documents\beachHead.bsp" "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2\maps\beachHead.bsp"


** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2"  +map "beachHead"
 
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