compiling maps

Tyguy

Space Core
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I got what i want in a test map i made, and I included an info_player_start...now i cant find a good tutorial telling me how to compile and run the map? Can someone walk me through it or point me in the direction of a good site?
 
well i'm pretty new but i've compiled a couple maps now..
i've done it as follows:
1)goto file>run
2)check normal under VIS, RAD etc..
3)execute.. if it's done in two seconds, there was likely a problem.. it should take about 10 seconds for a small map..
Then you need to move this .bsp file from the sourcedsk/cs_sample_content/map folder to the counterstrike/cs/maps folder..
then bring up the console in game and type "map mapname"
hope that helps!
 
so it wont run if i just hit execute then?
 
i took my map from the sourcedsk folder and pasted it into my counterstrikesource/cstrike/maps dir. There is a sound cache folder in there. So i dont know if that is the right dir. Anyways, i start up hl2, bring down the console, and type map test1 (my map name) and it says it cannot load it. What am i doing wrong?

thanks
 
Tyguy said:
i took my map from the sourcedsk folder and pasted it into my counterstrikesource/cstrike/maps dir. There is a sound cache folder in there. So i dont know if that is the right dir. Anyways, i start up hl2, bring down the console, and type map test1 (my map name) and it says it cannot load it. What am i doing wrong?

thanks

ummmm you put the file in your counterstrike folder and your running it on HL2 thats the problem.

did you map it for CS source or for HL2? If you want to make a map for HL2 you have to set up hammer to use HL2's gameinfo.txt. if you set it up using cs:s, then run CS, create a server and your map should show there
 
yeah, you need to open the map from CS..
also, when i said execute i just meant enter or ok..
there is a box that says 'run map after compile' or something, but i heard that has a bug so uncheck that box..
also, when you type map into the console it should show you possible map names to fill in..
(you should see a sound folder in the map folder) :)
 
polypod said:
yeah, you need to open the map from CS..
also, when i said execute i just meant enter or ok..
there is a box that says 'run map after compile' or something, but i heard that has a bug so uncheck that box..
also, when you type map into the console it should show you possible map names to fill in..
(you should see a sound folder in the map folder) :)
maps *

to get a full list, though it'll appear if its in the map folder in the dropdown list anyway.
 
awesome, thanks guys...ya I thought about that as soon as i posted last night.....i was a little drunk...haha...

later
 
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