compiling

Stertman

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What are those different run map options?
and which of them are you supposed to use?

Run BSP

Run VIS

Run RAD

If I set BSP to normal, VIS to fast and RAD to fast my map compiles fine and it doesnt take to long.
If i set all of them to normal the compiling takes forever and then it freezes and I have to restart my computer. Its not a computer problem either I have "amd64 4200+ dualcore" "2Gig ram" "6600GT 256mb"..

maybe you are not supposet to set all of them to normal? I have no ide..
 
For a working map all should be set to normal. If that takes forever then this means that your map has to be optimised to increase fps in the game and decrease the compile time.

Basically the BSP part makes your map with brushes and averything, VIS makes sure that when iname the game will not render a lot of useless things and RAD applies the lighting to your map giving it shadows etc etc.

Knowing that you can realize that running VIS and RAD fast will lower your fps ingame (due to rendering of useless stuff) and the lighting will not be as good. And both of these are really a shame.
 
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