Which of the following would give me totally pure lime green water?
With my config im managing to pull in a constant 130fps on a Geforce 4 ti 4400 on 64bit amd.
Its all looks perfect too except water, which is a thick bright toxic green. I wouldnt mind but sometimes it crashes, if i spend too much time messing in the water.
Which of the below would change water effects so i can change it back, although not change everything, so i keep my nice fps.
With my config im managing to pull in a constant 130fps on a Geforce 4 ti 4400 on 64bit amd.
Its all looks perfect too except water, which is a thick bright toxic green. I wouldnt mind but sometimes it crashes, if i spend too much time messing in the water.
Which of the below would change water effects so i can change it back, although not change everything, so i keep my nice fps.
Code:
cl_smooth "0"
cl_interp "0.05"
fps_max "101"
r_renderoverlayfragment "0"
r_shadows "0"
budget_show_history "0"
cl_ejectbrass "0"
fog_enable "0"
mat_bumpmap "0"
mat_picmip "-1"
mat_specular "0"
mp_decals "1"
r_decals "20"
muzzleflash_light "0"
r_dispfullradius "2"
r_dynamic "0"
r_lightaverage "0"
r_lightinterp "0"
r_modellodscale "0.3"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
r_mmx "1"
r_sse "1"
r_3dnow "1"
r_rainsplashpercentage "0"
r_rainsimulate "0"
r_rainradius "0"
fog_enable "0"
mat_clipz "0"