Constructive criticism of Doom 3.

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Delte this, wrong thread, sorry I'm tired :)

Firstly, this, by no means, is a thread to diminish such a great great game as Doom 3 (hell, I will be posting the same thread for HL2), so I don't want some crazy fan flaming me. I love the game, but it has it's problems and, well, I got time to waste and I'm curious if people feel the same way.

Problem Numero Uno:
Biggest one of all, less than average A.I. Monsters are both stupid and psychic at the same time: before the spawn, I hide behind a corner and they come running at me, even though they can't see me (do monsters have X-Ray visions). Plus, with the exceptions of marines, all monsters behave the same: ie come running at you.

Suggestion #2:
Monster just run (or fly). I was hoping that some monsters could do some neat tricks. Sometimes an imp side rolls, but I was expecting more. I wanted an imp to start climbing the side of the wall and come crawling at you like that, that would have been neat.

Suggestion #3:
I don't know about you guys, but when you make a game with such great weapons, shouldn't you give them two firing modes. I don't know if ID wanted to keep true to the original, but two firing modes could have added a little bit of stratagy and variety (just a pint, you would still be shooting like crazy all the time).

Suggestion #4:
Put more survivors in the game (ie: more human scietists hiding in dark corners). It would add another touch to the game, at least for me (but still give us the option of disposing of those survivors with the chainsaw).

Suggestion #5:
What's with all those spawn/teleportation points. I was expecting monsters to be sliding down pipes to ki

ll me, but what I get is secret walls opening to reveal monsters and spawn points (and the occasional imp waiting behind a door, which got tiring after the third time).


As you can see, besides the first one, none of these are major issues, and my point is, Doom 3 is great (if I had done a post with the good things of Doom 3 it would have been longer. much longer).

Anyways, these are the things I hope get fixed for the expension pack, which I am awaiting :).

Now, flame me, if you see fit, I will stand and bear it like a man.

[**** wrong thread I'm so tired :) ). I'll post it again, delete this one :)
 
I don't know, I still jump every time I hear a noise or go through a door or hear a spawn point opening... lol

-merc
 
yeah, i think the ambience is superb, very well done. it seems like the engine has been used very well to create constant scary situations (though they get less scary). i think the scariest part was the very first monster/zombie you kill at the very beginning, i didnt expect that shit at all.

i think the monsters arent supposed to be intelligent. ive seen some decent "tactics", )though they were most likely scripted) from the gun toting human zombies (hiding behind boxes, etc). the teleportation points are cool i think, its a good balance between teleporting and just appearing.

one thing thats just irritating is how, you will go into a room, clear it out, move to the next one, and suddenly in the room behind theres like 70 of those spider bitches, even when theres no concievable way for them to get in there.
 
lazicsavo said:
Delte this, wrong thread, sorry I'm tired :)

Firstly, this, by no means, is a thread to diminish such a great great game as Doom 3 (hell, I will be posting the same thread for HL2), so I don't want some crazy fan flaming me. I love the game, but it has it's problems and, well, I got time to waste and I'm curious if people feel the same way.

Problem Numero Uno:
Biggest one of all, less than average A.I. Monsters are both stupid and psychic at the same time: before the spawn, I hide behind a corner and they come running at me, even though they can't see me (do monsters have X-Ray visions). Plus, with the exceptions of marines, all monsters behave the same: ie come running at you.

Suggestion #2:
Monster just run (or fly). I was hoping that some monsters could do some neat tricks. Sometimes an imp side rolls, but I was expecting more. I wanted an imp to start climbing the side of the wall and come crawling at you like that, that would have been neat.

Suggestion #3:
I don't know about you guys, but when you make a game with such great weapons, shouldn't you give them two firing modes. I don't know if ID wanted to keep true to the original, but two firing modes could have added a little bit of stratagy and variety (just a pint, you would still be shooting like crazy all the time).

Suggestion #4:
Put more survivors in the game (ie: more human scietists hiding in dark corners). It would add another touch to the game, at least for me (but still give us the option of disposing of those survivors with the chainsaw).

Suggestion #5:
What's with all those spawn/teleportation points. I was expecting monsters to be sliding down pipes to ki

ll me, but what I get is secret walls opening to reveal monsters and spawn points (and the occasional imp waiting behind a door, which got tiring after the third time).


As you can see, besides the first one, none of these are major issues, and my point is, Doom 3 is great (if I had done a post with the good things of Doom 3 it would have been longer. much longer).

Anyways, these are the things I hope get fixed for the expension pack, which I am awaiting :).

Now, flame me, if you see fit, I will stand and bear it like a man.

[**** wrong thread I'm so tired :) ). I'll post it again, delete this one :)

I think your spot on. Exactly the same issues I was having. The best thing about doom 3 is gfx and sound.

HL2 is still ownage IMO.
 
The environments are too repetetive.

Thats the downside of using normal maps for EVERYTHING.. it takes almost twice as long when they could have gotten away with simply using bump maps for 90% of the objects ingame.....
 
My single biggest problem with the game is that once you play it once it's over. After you beat the game there is no replayability to it at all. There are no real branches in the story or the level design. There is no advanced A.I. to speak of so the fights are always the same, along with that the level are so dark and cramped that it's hard to do anything but charge ahead shooting. Also since the game is so dark all the time it gets old after awhile. I mean if they had put in some areas that were more lit and spread out the dark areas more that would have created alot more tension and atmosphere in those areas. Anyway I enjoyed my first trip thru enough to finish the game but that was it. I tried the multiplayer and of course got bored with it immediately so basically I'm stuck with this comp I spent over a grand upgrading with only one game and it is basically just sitting on my hard drive. At this point I might as well uninstall. Oh well hopefully hl2 will be here soon to warrant my upgrades.
 
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