Shinobi
Tank
- Joined
- Sep 20, 2003
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hey I've been trying to compile a model and it has a collision model consisting of a few convex objects so I wanted to use the $concave switch to make it a valid model...
only thing is I get this error at compile
"ERROR: bad command $concave"
I've tried using just a box to see if it's the model.. only screws up when I add the concave switch
is there a new command now?? am I using it wrong?
here's my qc
only thing is I get this error at compile
"ERROR: bad command $concave"
I've tried using just a box to see if it's the model.. only screws up when I add the concave switch
is there a new command now?? am I using it wrong?
here's my qc
// Output .MDL
$modelname INC_ShinTree01.mdl
// Directory of .BMP
$cdmaterials models
$staticprop
$scale 1.0
// Base Mesh
$body "Body" "INC_ShinTree01LOD1"
// LOD Script
$lod 100
{
replacemodel "INC_ShinTree01LOD1.smd" "INC_ShinTree01LOD2.smd"
}
$lod 250
{
replacemodel "INC_ShinTree01LOD1.smd" "INC_ShinTree01LOD3.smd"
}
//Clipping model Scipt
//use if clip model is made of multilpe parts
$collisionmodel "INC_ShinTree01CLIP.smd"
$concave
// Sequences and Animations
$sequence idle "INC_ShinTree01idle" loop fps 15