D
DarKnyt
Guest
New to CS, but a veteran of many online shooters
Yes, I've searched this forum, and the web - but I haven't been able to find a concise explanation of how damage to the player is calculated in CS:S. Many of the games I play have precise damage calculations that allow you to quickly calculate the ordnance you need to bring to bear, including the consideration of armor, shield, etc.
Through my playing and careful observation, I don't seem to be able to find a consistent pattern. It almost seems like a dice-roll sometimes.
Is there a cone-of-fire semi-random dispersion? How specific is the location based damage and does anyone know of a breakdown of this including weapon strength. I don't know much about CS:S code or I would go poking around it to find out.
It just seems that too many times after a firefight I look into the console for damage stats and they make little to no sense. I will see an enemy using the same gun as me doing more damage in much fewer hits, sometimes the other way around, me-to-him. (yes I understand the concept of head-shots, these are body shots).
I also will often encounter a tango in a hallway and I KNOW that we are the only ones there (so no other enemies could be shooting), yet after my death I will see only 1 or 2 of my hits in the console, when I KNOW I saw 4 or 5 hit - Hell, I can sometimes even count the fresh blood marks on different walls and know that the damage stats are wrong. I play on a 3mb line on servers with 20 and 30 ping ( I usually have a ping less than 50, often in the 30's).
I never got into the old CS mainly because of the poor implementation of server connections ( I could just never reliably and consistently get into games). The new CS:S is a TON of fun and looks GREAT. I really enjoy playing it for the most part, but when dying often makes no sense, I find it difficult to rectify how pro clans deal with this on a much higher playing level.
Yes, I've searched this forum, and the web - but I haven't been able to find a concise explanation of how damage to the player is calculated in CS:S. Many of the games I play have precise damage calculations that allow you to quickly calculate the ordnance you need to bring to bear, including the consideration of armor, shield, etc.
Through my playing and careful observation, I don't seem to be able to find a consistent pattern. It almost seems like a dice-roll sometimes.
Is there a cone-of-fire semi-random dispersion? How specific is the location based damage and does anyone know of a breakdown of this including weapon strength. I don't know much about CS:S code or I would go poking around it to find out.
It just seems that too many times after a firefight I look into the console for damage stats and they make little to no sense. I will see an enemy using the same gun as me doing more damage in much fewer hits, sometimes the other way around, me-to-him. (yes I understand the concept of head-shots, these are body shots).
I also will often encounter a tango in a hallway and I KNOW that we are the only ones there (so no other enemies could be shooting), yet after my death I will see only 1 or 2 of my hits in the console, when I KNOW I saw 4 or 5 hit - Hell, I can sometimes even count the fresh blood marks on different walls and know that the damage stats are wrong. I play on a 3mb line on servers with 20 and 30 ping ( I usually have a ping less than 50, often in the 30's).
I never got into the old CS mainly because of the poor implementation of server connections ( I could just never reliably and consistently get into games). The new CS:S is a TON of fun and looks GREAT. I really enjoy playing it for the most part, but when dying often makes no sense, I find it difficult to rectify how pro clans deal with this on a much higher playing level.