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electricitate12
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nicrd said:if you can't pick them up, can you 'push' them with the manipulator ?
i dont know maybe, u r from QC? montreal!!! YEAnicrd said:if you can't pick them up, can you 'push' them with the manipulator ?
electricitate12 said:Even if they did do something it would look horrible with even today's technology, how would they react when you spin them? It would have to be half ragdoll and half resistance cause they're alive.
this is different, first off this has to look more realistic than Psi Ops, second psi ops covered the body with a glow and that hid a lot of problems and it still wasnt good.lans said:It's possible, haven't you heard of psi-ops: the mindgate conspiracy?
electricitate12 said:this is different, first off this has to look more realistic than Psi Ops, second psi ops covered the body with a glow and that hid a lot of problems and it still wasnt good.
EYE C! OK I UNDASTAND! It would still look like crap, same thing with hair, no matter what they do the can't make realistic hair with today's technologylans said:He asked me weather it possible with current technology - and I replied it is possible, considering psi-ops.As for making it look realistic - it is the developers choice and how much they are willing to spend time on to make it as realistic as possible.Once they've achieved ragdolling of a live NPC in mid-air, so making them spin around and make them animate as though they are trying to resisit isn't too hard.
they can't even put any dents in objectselectricitate12 said:EYE C! OK I UNDASTAND! It would still look like crap, same thing with hair, no matter what they do the can't make realistic hair with today's technology
electricitate12 said:EYE C! OK I UNDASTAND! It would still look like crap, same thing with hair, no matter what they do the can't make realistic hair with today's technology
Envi_81 said:hey if you want to see hair being rendered in real-time, check out the Ati demos "Bear/Monkey in jungle"
Envi_81 said:About the partial physics bit, I think they're actually very accurate in games cause they're only perfect to the extent of developers adding specific real-world forces in approximations to objects...
If they had the perfect exact measurements for all the forces in the world, implented them into the code, had an extreamly powerful processor to handle it all, I think it would come down to a decimal for the measurement between differences of Real World vs. Digital World comparrisons...
chriso20 said:I've thought of so many cool mod ideas since HL2 and source was annonced (sp?) I've also got shitter at spelling too lol (sp?)
Cabb said:Do all of your ideas involve 'playing' a psycopath and hunting people down?
I know this is totally off-topic, but, yeah, he is. And so'm I. But I'm anglophone, bwahahaha! :cheers:electricitate12 said:i dont know maybe, u r from QC? montreal!!! YEA