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A massive update has just been released over Steam for Counter-Strike: Source which also incorporates some general changes to the Source engine.[br]Here's the change log - brace yourself!:
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New Features/Improvements
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New Features/Improvements
- New Source remake of classic Counter-Strike map cs_assault[br]
- New "Phoenix Connection" Terrorist model (replaces existing model)[br]
- Walk/run cycles now include whole-body motion[br]
- Players automatically raise their weapon and aim through the sights when they stop to fire [br]
- Weapon-specific reload animations with removable ammo clips added[br]
- Shotgun reloads animate each individual shell reload[br]
- Animated the bolt pull for each shot of the AWP[br]
- Added upper-body recoil animations for shotguns and AWP[br]
- New grenade throw and knife animations[br]
- Spectator UI now resizes controls to account for long map names[br]
- A notification is now displayed to all players when auto-balancing teams[br]
- Added message for players who try to defuse the bomb while another player is already doing so[br]
- Added item_nvgs and item_<ammotype> entities for fy_ maps[br]
- Can no longer stab with the knife while defusing or during freeze time at the start of a round[br]
- Player count in dedicated server interface now includes bots[br]
- Dedicated servers can now use the "timeleft" command[br]
- Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.[br]
- Dedicated servers no longer crash when setting "name" via the console[br]
- Fixed bug that would occasionally make player weapons disappear[br]
- Low-violence death animations no longer float if the player dies while in the air[br]
- Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game[br]
- Fixed view jitter caused by prediction errors when near physics objects [br]
- Spectators now hear weapon pickup sounds[br]
- Armor is now given with game_player_equip[br]
- Extra pistol ammo no longer given at round restart[br]
- Weaker flashbangs effects no longer cancel out stronger ones[br]
- maps/cfg/<mapname>.cfg aren’t exec'd if they don’t exist (fixes console warnings)[br]
- Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead[br]
- game_player_equip removes player equipment before adding new items[br]
- Bots can use sloped ladders now[br]
- Bots open +use doors better[br]
- Bots don't think they're stuck when hiding[br]
- Bots using knives can break breakables while pursuing enemies now[br]
- Nav generation ignores doors and breakables better[br]
- Non-planar nav areas aren't merged into larger areas[br]
- Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh[br]
- Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)[br]
- Added nav_restart_after_analysis[br]
- Fixed bug where some areas would be incorrectly marked as crouch[br]
- Nav areas draw a background color, making them more visible[br]
- Nav_update_blocked warps the local player to the first blocked area [br]
- Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder) [br]
- Added nav_no_hostages, to mark an area as not suitable for hostage navigation [br]
- Added nav_remove_unused_jump_areas to remove extraneous jump areas [br]
- Fixed a crash caused by manually creating an area before doing a nav_generate on a new map [br]