Couple questions

  • Thread starter Thread starter a55b0t
  • Start date Start date
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a55b0t

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Two things I have been trying to work out for a while but can't seem to figure out.

- How do you make it so the gravgun wont grab physboxes? I know you can just disable it with poitn entities but I have tried everything and the gravgun always grabs my constrained func_physbox.

- I have about 5 ambient sounds in my map that use the RAW type sound. None of these work but the ones that are as Game sounds work fine? Any ideas?

Thanks
 
And another one :P

- My map has two distinct areas, one about ground and another below. How do I make it so you cant hear everything going on up above?

Thanks
 
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