A
a55b0t
Guest
Two things I have been trying to work out for a while but can't seem to figure out.
- How do you make it so the gravgun wont grab physboxes? I know you can just disable it with poitn entities but I have tried everything and the gravgun always grabs my constrained func_physbox.
- I have about 5 ambient sounds in my map that use the RAW type sound. None of these work but the ones that are as Game sounds work fine? Any ideas?
Thanks
- How do you make it so the gravgun wont grab physboxes? I know you can just disable it with poitn entities but I have tried everything and the gravgun always grabs my constrained func_physbox.
- I have about 5 ambient sounds in my map that use the RAW type sound. None of these work but the ones that are as Game sounds work fine? Any ideas?
Thanks