cp_plot

NightWolf

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This is my third source engine level, this time for Team Fortress 2. It is a large control point level with support for 32 total players. The level is based entirely underground with a rocket being at the center control point. Both teams have an equal opportunity to win the game.

Download: http://files.filefront.com/cp+plotzip/;12801216;/fileinfo.html

Screens:
cp_plot0000-2.jpg

cp_plot0001-2.jpg

cp_plot0002-2.jpg

cp_plot0003-2.jpg

cp_plot0004-2.jpg

cp_plot0005-1.jpg

cp_plot0006.jpg

cp_plot_overview.jpg
 
F*cking wow.
 
Looks really well polished, a lot of inspiration for design from 2fort I suppose? Nice work, you should submit this to Multiplay / Wireplay networks and see if they'll put it on their custom map servers.
 
Alright after play testing with a group of 24+ players I have a changelog for 1.1

Finished:
-Made center CP take slightly longer to cap
-Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)
-Fixed dying in spawn rooms on changing classes
-Added directional arrows
-CP 3 now adds time to the clock on cap
-Made all spawn rooms other than 1 and 5 exit only
-Added a new route from point 2 to 3 and 4 to 3
-Added extra entrance to point 3
-Removed point 3 sniper balconies (preventing spam)
-Fixed getting stuck behind containers at point 3

Need to do:
-Add a little more health/metal packs
-Add cap point cams

I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully)

If there are any objections let me know, with a good reason of course :P
 
It looks really good. Great job!

Just one question... can stickies go in the mouse hole?
 
^Pervert^

Looks really ****ing awesome.
 
cp_plot_v2

cp_plot_v2 has been released which fixes some balancing issues.

Download: http://files.filefront.com/cp+plot+v2zip/;12973576;/fileinfo.html

Changelog:

-Made center control point take slightly longer to cap
-Made last points take slightly longer to cap
-Fixed dying in spawn rooms on change class
-Added directional signs
-Center control point now adds time to the clock on cap
-Added new route from point 2 to 3 and point 4 to 3
-Added extra entrance to point 3
-Shortened point 3 sniper balconies
-Added cap point cameras
-Made the 2nd spawn area enterable only if the team owns the related point
-Made 3rd spawn rooms exit only
-Tweaked ammo/health amount and placement
-Added and fixed other minor things that I cant remember
 
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