DEATH eVADER
Space Core
- Joined
- Nov 10, 2003
- Messages
- 8,142
- Reaction score
- 19
So I was playing Half-Life: Episode 2 again the other night and I got thinking whether or not Episode 3 will change some of the gaming cliches we are use to. The idea that I like is to make battles a bit more unpredictable.
For instance, the exploding barrel. You shoot it and it explodes, thats it! But what if the barrel contained different liquids instead; say, oil-based lubricants for servicing machinery. You shoot a few holes in the barrel and the oil spills out, producing a slippery surface for an enemy to lose balance and fall over. Its not incredibly expensive to do this; all you would need is soft particles to visually depict this oil dripping from the barrel onto the floor, and then a decal that increases in size to depict the amount of oil that has fallen onto the floor. Alternatively you shoot a barrel, and liquid falls onto the floor, then you can set that liquid on fire.
Another idea that I have is being able to pick up a vile of chemicals; say Hydrochloric Acid, and then throw it at the enemy. The enemy would scream in pain.
There are some ideas from This Page on Hazardous Materials
Imagine how Pressurised Non-Flammable Gas would react; flying across the room sweeping the enemies clean of the ground. Or alternatively, cryogenic substance?
What are your ideas for ridding the world of gaming cliches, ranging from vents/ducts, boss fights, etc?
For instance, the exploding barrel. You shoot it and it explodes, thats it! But what if the barrel contained different liquids instead; say, oil-based lubricants for servicing machinery. You shoot a few holes in the barrel and the oil spills out, producing a slippery surface for an enemy to lose balance and fall over. Its not incredibly expensive to do this; all you would need is soft particles to visually depict this oil dripping from the barrel onto the floor, and then a decal that increases in size to depict the amount of oil that has fallen onto the floor. Alternatively you shoot a barrel, and liquid falls onto the floor, then you can set that liquid on fire.
Another idea that I have is being able to pick up a vile of chemicals; say Hydrochloric Acid, and then throw it at the enemy. The enemy would scream in pain.
There are some ideas from This Page on Hazardous Materials
Imagine how Pressurised Non-Flammable Gas would react; flying across the room sweeping the enemies clean of the ground. Or alternatively, cryogenic substance?
What are your ideas for ridding the world of gaming cliches, ranging from vents/ducts, boss fights, etc?