Crayon Physics Deluxe - Pay what you want sale.

I got it on sale for £3 and felt utterly justified by that price. Probably would have maxed out at £5.

Great game. But, like other sandbox puzzlers like Scribblenauts, gets very tough later on to the point of ambiguous puzzles and ones based on chance.
 
Seems to be very popular. I'll try it.

I'm disappointed I procrastinated and missed out on the World of Goo sale.
 
Didn't like the game when I played the demo. I still donated $1 to em.
 
Didn't they learn from the World of Goo sale that "pay what you want" doesn't work? People pay $0.01 which ultimately just costs them money because paypal charges like $0.33 per transaction.
 
Krynn, do you have data to back up this claim that it "doesn't work"?

Just because people CAN do that doesn't mean they all did.
 
Looks like a slightly more complex version of a flash game I played in school during boredom period.
 
Krynn, do you have data to back up this claim that it "doesn't work"?

Just because people CAN do that doesn't mean they all did.

Apparently they considered it a success? But looking at this graph they posted doesnt really seem like it, considering they said paypal takes 33 cents. They did make $100,000 though, so I guess it could be considered such.

histogram.png

http://2dboy.com/2009/10/19/birthday-sale-results/
http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/
 
They should have set the minimum at .99 or .50. The people that paid the .01 would probably be willing to pay a dollar or fifty cents.
 
just bought it for $1 and hopefully its worth it
 
$100,000 sounds like a lot to me.

And money isn't everything for an indie game developer, either.

It kind of is. But thats like, 3 people's salaries for a year, at most. And it doesnt consider how much they could have made if they just did a 80% off sale instead and etc. I'd bet its a lot more.

And money is everything for any company. Thats why I don't have a indie studio of my own yet.
 
Establishing themselves and getting their game out to as many people as they can is also very important, and that's one of the things sales like this do very well.
 
BUT AT WHAT COST?! I would have done it a better way.

:arms:
 
I played the demo and I suck at these games so I quit it.

I still bought it and donated 2$ because it's a cool game and I'd like to see more from this dev.
 
I'd play more but its 3am here and i should have gone out tonight and gotten laid but instead i was drawing things with virtual crayons.

anyway its a fun little game. but you need to really use your imagination
 
This looks almost exactly like "Phun" which is free BTW. :|
 
I paid $1 USD for it, as it looks interesting enough.

I'm really kicking myself for missing the World of Goo sale, goddammit.
 
Game is very fun and for $1 I'm very happy with what I have in front of me
 
Those games should have had you drawing in objects like this to solve puzzles instead of having you type or drawing tools.
 
Sorry but we're not going to have the technology required to recognize what object you drew any time soon. That kind of shit is like stuff only humans can do.
 
Scribblenauts would have been impossible as a straight drawing game, everyone's drawing talents vary too greatly to make it practical.
 
Apparently they considered it a success? But looking at this graph they posted doesnt really seem like it, considering they said paypal takes 33 cents. They did make $100,000 though, so I guess it could be considered such.

histogram.png

http://2dboy.com/2009/10/19/birthday-sale-results/
http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/

Yeah it was totally worth it just for all the free advertisement they got. I'd venture to say 80% plus of those people would have never even considered buying the game. I think losing 32 cents on 16k sales was made up for by all the over 33 cent sales they made. With nothing to actually deliver except a little bandwidth... I think it's a good haul. I personally paid $5 because that seemed about right to me.
 
Actually for any sales under $.33 all the money just goes to paypal. The developers do not have to make up the missing amount so the people paying less than that aren't hurting the developer in any way but they're not helping either.
 
Technically they are helping though. Anything that doesn't hurt is a help.
 
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