Crazy game idea

ríomhaire

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Could be used in many types of games. The area your playing in is generated like normal but other places boardering you would be generated simply as data and not graphicaly. It would be done very simply and using pre-programmed odds.

Let's say in an FPS, an exremly non-linear one. You are in 1 research facility and it gets invaded by enemy troops. What happens in the entire facility is generated in real time. Lets say a squad of 12 attack the power supply. And it is guarded by 5 barnies. It would be like a tabletop RPG game. Where the squad has more attacks per round, better to-hit odds, more men, and more powerful guns. The security guards have less men but may have defences prepared(+5 :D). So the squad will most of the time take the power.

Or in an RTS. Other battlefields are generated around you. Depending on how those battles go(and the only way you'll know is vague messages like "we're doing well". One of those might be if your allies can capture outlying artillery or something. And for every mission there would be multiple battlefields. You would bet to chose beforehand what resources each army on each battlefield gets(or get the computer to do it) and which battlefield you want to fight on.
Now, going back to my example of artilery earlier. You could send in a squads of special infatry to capture the artilery or tanks which would have an increased chance of destroying the artillery in which case you would have to wait for artilery to arrive to take advantage of it.
Edit: The AI generated for the RTS example would of course have to much mroe complex than the FPS example.
 
I think I can follow what you mean... :stare:

From my understanding though, from the players perspective, you're still gonna get randomly generated events. I don't see why you would go to the trouble of processing all of these outside factors in real time, when it is irrelevant to the player.

Or maybe I don't follow what you meant? :rolling:
 
As far as the FPS idea goes....why not just implement kick ass AI that accounts for defensive and offensive maneuvers? Throwing some kind of bonus thing in doesn't seem to appealing, at least as far as an FPS goes. But maybe in a FPS/RTS hybrid game (a la natural selection) albeit with bots in play.
 
DARN YOU! I WAS THINKING OF THIS FIRST!

Let me summorise my idea and tell me if it matches yours:


2 Computers fight a RTS against each other. You are on one of the computers side, in FPS. You have to do stuff while the computers duke it out, making it non-linear, and your actions can decide the fate of the battle. Maybe your objective has nothing to do if your team wins the battle; but if your team does, you get a bonus next level or something. The battles outside your "View" Would be simplified as not to overload the game.
 
Puzzlemaker said:
2 Computers fight a RTS against each other. You are on one of the computers side, in FPS. You have to do stuff while the computers duke it out, making it non-linear, and your actions can decide the fate of the battle. Maybe your objective has nothing to do if your team wins the battle; but if your team does, you get a bonus next level or something. The battles outside your "View" Would be simplified as not to overload the game.
Wouldn't it be awesome if you could control a single unit in first person in a huge battle game like Rome: Total War?
 
vegeta897 said:
Wouldn't it be awesome if you could control a single unit in first person in a huge battle game like Rome: Total War?

Exactly what I am saying.
 
vegeta897 said:
Wouldn't it be awesome if you could control a single unit in first person in a huge battle game like Rome: Total War?
saprtan : total war ?
 
DigiQ8 said:
saprtan : total war ?
"Spartan Total Warrior throws 186 of them (characters) onto the screen"

Not nearly enough.

I'd even be happy with fighting along side those low poly models that are in RTW, if need be. Just the sight of standing among legions of guys is insanely cool to think about.

And when you die, you can just take over another unit, randomly chosen or whatever :D
 
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