Crazy lights

  • Thread starter Thread starter Azzeh
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Azzeh

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Ive recently added some lights to a map im working on. When i tested the map all the lights are wierd. like when I go into another room all the lights in the other room go dark, this also happens when i face a wall ... dont know why i would want to be facing a wall but o well :E . If anyone could help me out with this or know any good tutorials that would help alot :D
 
Try using a different texture on the walls. I know I used a texture called dustteeth, and they made the lighting on the walls all weird. It would go from dark to light when I walked by them.
 
I'm a bit curious myself, I know that I have to put them around the map but I don't know exactly WHY.
 
Ive tried placing the "env_cubemap" buy they just make my textures go pink and black checks but still textured as they should :( . My walls still do the light to dark thing. Anyone know what im doing wrong ?
 
that is because the textures are now reflecting cube maps, but the cube maps have not been generated to the engine uses a generic pink/black checker board texture. Open your console and type "buildcubemaps" This will make every cube take 6 screen shots (one from each side) which will be used for your in-world reflections. Just remember that every time you re-compile your map you will need to type this command.

also note that some textures are designed to be placed on vertex lit models, and will not appear the same when used on walls. Make sure you are not using a "model" texture.
 
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