S
Spec0ps
Guest
I read an article a while back (can't recall where I specifically read it) on the future of the gaming industry. There was one comparison of the gaming industry to the movie industry that's been on my mind for some time now.
The writer said that the primary reason that the gaming industry hasn't gained as much exposure and mass appeal as movies is that its potential hasn't been fully realized yet. Every new game that comes out seems to want to improve on older ones. A majority of developers are afraid of innovation because the market for games is treated more as a business than it is an art-form. Media attention is always centered on a select few mass-market games.
Any real innovations that have come along are minor things like iron-sights in FPS games and the transition to 3D in RTS games. Alright...bad example, but you get the idea.
My question is: why doesn't anyone want to experiment with mod-making?
It's the one form of development that is basically given total freedom. There are no monetary restrictions for development. Of course time is a factor because most mod-makers treat it as a hobby. But content is completely up the developer.
Personally, I'd like to see mods explore serious subjects (death, meaning of life, ANYTHING besides kill-em-all) Why isn't anyone incorporating current events and such into their mods? What about zero-gravity combat (similar to Ender's Game)? Are we destined to be stuck playing realistic combat mods with M4s, MP5s, and Desert Eagles for the rest of our lives?
Obviously the bottleneck for doing any of this is figuring out a successful gameplay formula. Let's face it folks, a majority of our lives are BORING. Games have been around for thousands of years as a form of leisure. I play games to ESCAPE reality, not to emulate it.
Mods aren't limited to multiplayer either. Everyone wants to be the next CS. But singleplayer CAN be successful. Look at Deus Ex and System Shock 2.
In my opinion, there seems to be a serious lack of variety in most mods today. No one's willing to explore new genres, time periods, subject matter, and unique gameplay models.
So, what do you all think? How can we get out of this drought of CS clones, cyberpunk shooters, and post-appocalyptic horror stories?
Post your thoughts and ideas.
The writer said that the primary reason that the gaming industry hasn't gained as much exposure and mass appeal as movies is that its potential hasn't been fully realized yet. Every new game that comes out seems to want to improve on older ones. A majority of developers are afraid of innovation because the market for games is treated more as a business than it is an art-form. Media attention is always centered on a select few mass-market games.
Any real innovations that have come along are minor things like iron-sights in FPS games and the transition to 3D in RTS games. Alright...bad example, but you get the idea.
My question is: why doesn't anyone want to experiment with mod-making?
It's the one form of development that is basically given total freedom. There are no monetary restrictions for development. Of course time is a factor because most mod-makers treat it as a hobby. But content is completely up the developer.
Personally, I'd like to see mods explore serious subjects (death, meaning of life, ANYTHING besides kill-em-all) Why isn't anyone incorporating current events and such into their mods? What about zero-gravity combat (similar to Ender's Game)? Are we destined to be stuck playing realistic combat mods with M4s, MP5s, and Desert Eagles for the rest of our lives?
Obviously the bottleneck for doing any of this is figuring out a successful gameplay formula. Let's face it folks, a majority of our lives are BORING. Games have been around for thousands of years as a form of leisure. I play games to ESCAPE reality, not to emulate it.
Mods aren't limited to multiplayer either. Everyone wants to be the next CS. But singleplayer CAN be successful. Look at Deus Ex and System Shock 2.
In my opinion, there seems to be a serious lack of variety in most mods today. No one's willing to explore new genres, time periods, subject matter, and unique gameplay models.
So, what do you all think? How can we get out of this drought of CS clones, cyberpunk shooters, and post-appocalyptic horror stories?
Post your thoughts and ideas.