Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
Okay... I haven't played Crysis yet. Just haven't gotten around to it, couldn't be bothered. Not sure when I will, but I was browsing some CG artistry forums and I saw an old video of the Crysis level editor. And even though it's relatively old as far as when it was released, it still blows my mind. I've never seen it before, because I haven't been following crysis.
The video I'm talking about is here.
http://www.gametrailers.com/player/17757.html?type=mov
Anyways... I want to ask. Have any of you guys used this, been using it? Was it easy and intuitive for what you envisioned or just fun to play with? I love designing maps and stuff, but only when I have an easy and intuitive editor that performs fluidly and naturally with what I want to do. The last game I really spent a lot of time with doing level design was Starcraft... and I loved it.
So... tell me, and I'll see about picking up Crysis because the video blows my mind at it's supposed ease of use and power.
The video I'm talking about is here.
http://www.gametrailers.com/player/17757.html?type=mov
Anyways... I want to ask. Have any of you guys used this, been using it? Was it easy and intuitive for what you envisioned or just fun to play with? I love designing maps and stuff, but only when I have an easy and intuitive editor that performs fluidly and naturally with what I want to do. The last game I really spent a lot of time with doing level design was Starcraft... and I loved it.
So... tell me, and I'll see about picking up Crysis because the video blows my mind at it's supposed ease of use and power.