****! Crysis Power Struggle Pisses Me Off So Much!

Cheomesh

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Don't get me wrong, this mode is better than an endless Deathmatch or Team Death match, in Theroy, but really that's all it becomes! FFS the whole thing is OBVIOUSLY team-oriented, but nobody ****ing works like it is.

GOD DAMN IT!

I'm pretty good at it, last round was 15-4, 100% of the kills being in a defensive position guarding our Bunker.

Besides maybe one or two people I find a day, NOBODY ****ING GUARDS SHIT! DAMN IT! The second something is capped they run HEAD LONG INTO OTHER STUFF, which is never guarded, and then they either die or take stuff, while our things are capped.

Buildings, in order of importance, goes:

Bunkers >> Power Plants >> Prototype Facility >> Air Facility >> War Factory >> Naval Facility (based on current gameplay).

But everyone I knows would rather take a war factory and get an ineffective bullet magnent (tank) than a help hold our ****ing spawn points! I mean Jesus Christ are gamers THAT STUPID?!'

GAH! I'm really good with using frags well, so I hold my own ground well, but still, xvl;kajeirjwioejrqwn;asnzmnv! *pounds head on everything*

EDIT: IN ADDITION TO THIS SHIT, while both of the teams are the SAME with the only difference being the suit skin, EVERYONE stacks as ****ing USA. What the HELL?!
 
Heheh, glad I'm not playing that game in multiplayer. It would be interesting if someone made a mod where the whole team plays Koreans, then one player with a suit needs to accomplish a goal. Koreans need to stop him from doing this. Could be an interesting game mode.
 
Heheh, glad I'm not playing that game in multiplayer. It would be interesting if someone made a mod where the whole team plays Koreans, then one player with a suit needs to accomplish a goal. Koreans need to stop him from doing this. Could be an interesting game mode.

I want to make a mod that makes the suit an asset you buy, and you play as regular soldiers. Will need to mod other things in addition to this.
 
Heheh, glad I'm not playing that game in multiplayer. It would be interesting if someone made a mod where the whole team plays Koreans, then one player with a suit needs to accomplish a goal. Koreans need to stop him from doing this. Could be an interesting game mode.

You hate Koreans?

Maybe you wished to have the suit and ethnic cleanse the entire Korean peninsula? Eh? Eh? :naughty:


:sniper::x:x:x:x <--- Koreans. ... :cheers: <--Nemesis6
 
I hated the MP game in beta, and based on what you said, barely anything has changed :)
 
Public multiplayer usually arent very teambased when it comes to game modes like this, thats why i always play with serious people that i can find on Ventrilo, talk tactics and then find another team and play against them like a real match. Crysis Multiplayer community hasnt grown that much yet but im sure in the future we will see stuff like that.
 
It's all in the mechanics. TF2 promotes teamplay, while CS does not.
 
Obviously you haven't played the battlefield games lol, a lot of the time its just mucking about but a lot of times the teams do work together. Thats why with games like that, like for Call of Duty 4 at the moment, I always immediately look for some good british clans, since teamwork makes the experiance a lot more enjoyable imo.
 
never played crysis MP and from what i've heard of it im never going to.
 
Solution:

Play it with friends instead of retards. Unless of course... well it should be pretty obvious.
 
lol, sorry I wasn't tryin to say you didn't. I mean't if any of them are retarded in a joking kindof way then don't bother inviting them to play :P.
 
I haven't had a chance to play MP except on the beta. I usually get a tank very very early in the round, and from there I cap points or even the odds at various hot spots. I don't know how it is now with helicopters in the mix, but when played smartly, I can keep a tank alive usually for at least 15 minutes, sometimes the whole game.
 
I haven't had a chance to play MP except on the beta. I usually get a tank very very early in the round, and from there I cap points or even the odds at various hot spots. I don't know how it is now with helicopters in the mix, but when played smartly, I can keep a tank alive usually for at least 15 minutes, sometimes the whole game.

Supporting infantry is used in real military forces for a reason.
 
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