W
Winbacker
Guest
(I haven't had time to follow forum activity so I'm not sure if this topic has been covered before.)
That mentioned, as an ardent CT fan, I have always believed the following. As the DE (bomb site) maps and CS (hostage-rescue)maps are used the most of all types of maps, it is my impression that CS gameplay is inherently favoring the terrorists.
. In my opinion, it is generally easier to play defensively (as in to camp, and wait for the opposing team) than offensively (as in to launch assaults on defended positions with enemies that their bearings and have set-up defensively).
Planting a bomb and successfully defending it until it detonates is much easier than sucessfully rescuing hostages. This is because planting a bomb only requires you to take the offensive once, and then play defensively until detonation. On the other hand, rescuing hostages requires you to take the offensive, often, in 2 different situations. First you must penetrate terrorist defenses to get the hostages, and then you must overcome any terrorist defenses between you, your hostages and the hostage rescue zone. AND DONT get me STARTED on how the poor Artificial intelligence of the hosties make it brutal to rescue them. They're LOUD, they can't Walk, they get stuck, they stare at walls instead of following you, they give your position away, ugh! Anyways....moving on...(shudders), Heck, how would you Ts like it if you were under fire and trying to plant the bomb, when all of a sudden, you drop it, or it starts running away from you? How'd you like that? HmM?
In short, cts are more often required to take the offensive role, which is the more difficult role.
Other things worth mentioning, that skewer gameplay in favor of Ts:
1)I believe both Ts and CTs can see the hostages on their radar screens, whereas ONLY Ts can see the location of a dropped bomb on their radar screens. (Correct me if I'm wrong).
Even on bomb maps, when CTs are on defensive, CTs have to protect 2 places at the same time!! When Ts are on defensive, they only have to defend ONE PLACE! HELLO!
2) CTs face an average 30 to 40 second window to successfully take out T opposition or and defuse bomb once planted. Ts never face such a small time frame.
3) I believe that the "plant the bomb" mentality, and seeing the red bomb carrier on the radar screen, creates a sort of psychological impetus that influences Ts to stick together. (Seeing as they ALREADY have the package). More often then not, a unified team traveling together and checking all its corners will prevail over a scattered team.
CTs will be more likely to stick together once they HAVE the hosties, but CTs, must get to them first, thus they start with less incentive to stay together. The impetus for Cts to stick together on CS maps is weak in comparison (especially in brutal maps for cts such as italy and compound). Often the Cts must decide just on how they will stay alive, in these maps. (But that's a just a bitter CT vet talking).
The AK-47 rivals the Colt superbly, and is arguably one of the best guns in the game, and yet is considerably cheaper for Ts to buy. Cts must have more money to buy Colt.
Anyway, In conclusion to this well thought out essay, CS gameplay is inherently favoring T side.
Solutions? Feedback, gimme the downlo on your thoughts.
W!N
That mentioned, as an ardent CT fan, I have always believed the following. As the DE (bomb site) maps and CS (hostage-rescue)maps are used the most of all types of maps, it is my impression that CS gameplay is inherently favoring the terrorists.
. In my opinion, it is generally easier to play defensively (as in to camp, and wait for the opposing team) than offensively (as in to launch assaults on defended positions with enemies that their bearings and have set-up defensively).
Planting a bomb and successfully defending it until it detonates is much easier than sucessfully rescuing hostages. This is because planting a bomb only requires you to take the offensive once, and then play defensively until detonation. On the other hand, rescuing hostages requires you to take the offensive, often, in 2 different situations. First you must penetrate terrorist defenses to get the hostages, and then you must overcome any terrorist defenses between you, your hostages and the hostage rescue zone. AND DONT get me STARTED on how the poor Artificial intelligence of the hosties make it brutal to rescue them. They're LOUD, they can't Walk, they get stuck, they stare at walls instead of following you, they give your position away, ugh! Anyways....moving on...(shudders), Heck, how would you Ts like it if you were under fire and trying to plant the bomb, when all of a sudden, you drop it, or it starts running away from you? How'd you like that? HmM?
In short, cts are more often required to take the offensive role, which is the more difficult role.
Other things worth mentioning, that skewer gameplay in favor of Ts:
1)I believe both Ts and CTs can see the hostages on their radar screens, whereas ONLY Ts can see the location of a dropped bomb on their radar screens. (Correct me if I'm wrong).
Even on bomb maps, when CTs are on defensive, CTs have to protect 2 places at the same time!! When Ts are on defensive, they only have to defend ONE PLACE! HELLO!
2) CTs face an average 30 to 40 second window to successfully take out T opposition or and defuse bomb once planted. Ts never face such a small time frame.
3) I believe that the "plant the bomb" mentality, and seeing the red bomb carrier on the radar screen, creates a sort of psychological impetus that influences Ts to stick together. (Seeing as they ALREADY have the package). More often then not, a unified team traveling together and checking all its corners will prevail over a scattered team.
CTs will be more likely to stick together once they HAVE the hosties, but CTs, must get to them first, thus they start with less incentive to stay together. The impetus for Cts to stick together on CS maps is weak in comparison (especially in brutal maps for cts such as italy and compound). Often the Cts must decide just on how they will stay alive, in these maps. (But that's a just a bitter CT vet talking).
The AK-47 rivals the Colt superbly, and is arguably one of the best guns in the game, and yet is considerably cheaper for Ts to buy. Cts must have more money to buy Colt.
Anyway, In conclusion to this well thought out essay, CS gameplay is inherently favoring T side.
Solutions? Feedback, gimme the downlo on your thoughts.
W!N