CS map comments

CR35

Newbie
Joined
Dec 2, 2004
Messages
57
Reaction score
0
I am starting on my first map. It's more of a test and to develop some feeling for hammer. Ok i know my texturing sux ass but if you have any tips on that it would still be welcome. Any other comments are welcome.

You can see it is mainly work in progress, mostly nothing of the scenery is done, little lightning and i even have to do some brushwork(garage under the building)

I want to do that the terrorist have to blow up the building by bombing the basement or the garage

greetz
 

Attachments

  • flat0074.jpg
    flat0074.jpg
    98.5 KB · Views: 163
  • flat0067.jpg
    flat0067.jpg
    62.7 KB · Views: 146
  • flat0072.jpg
    flat0072.jpg
    87.9 KB · Views: 148
  • flat0071.jpg
    flat0071.jpg
    44.2 KB · Views: 174
hey those are pretty good, we are looking for a mapper at hl2: Point of no return. if u r interested pm me.
 
i didn't even put much efford in it yet. I want to make a real cool office building but i need to develop some skills first so with my next map i can start from the beginning doing things correctly and efficient.
 
May I be the first to say; Too many floors and too much like an AWP/Aim Map (Which isn't good for a de_ map, not good at all).

Anyway, it does look "quite" good. It's not at all bad for a first map that I have to say. If you need tutorials on adding bombsites and whatnot you should check out www.snarkpit.net and www.interlopers.net.
 
i know how to create all the functions and stuff, ergo the kinda programming stuff.. I know it looks now like a awp map, but it won't. There will be to many ways to make sure you're not able to awp because of the routes. and keep in mind this is not the whole map, I just wanted to have a more realistic map, not all those strange maps, that kinda make sense but in real life you would absolutely never see it. And this building is based upon apartmentbuilding somewhere in my city.

But you should wait and see this summer I want have finished my real map. I want it to play on the top of an office building. As ct you land on the roof by heli and you are making your way down to save the hossies. But I still have to do some artwork on that before I start on the real map. The map you see here is probably never be finished
 
mikeandike22 said:
hey those are pretty good, we are looking for a mapper at hl2: Point of no return. if u r interested pm me.

So I see you guys are using the SAR-21 in your mod eh. One of the few times I've seen a Singapore made gun being used, lol.

Anyway, CR35, I have to say, if this is your first map, the it's pretty good. My first 'attempt' at a map was horrible. Keep working on it and you'll keep getting better.
 
Hold up, you said you'd never see in real life? I mean okay, the Dust-maps aren't exactly anything you'll do warefare in (At least not on a regular basis), but the rest (Compound, office, oldstyle assault?) all make perfect, realistic, sense.

You need to weigh reality into the game and get just the right balance between the two. That's actually what I find the hardest about mapping.
 
I had removed a lot of the env cubemap because everything still was changing. But know i can figure out where i want to place most of the env_cubemaps so I will place them in.
 
I am also optimizing the map now, before i put any more props in, so i know what my budget is in every situation
 
uhm assault didn't any made sense(btw my favorite map from cs 1.6). The structures are all inlogical and inefficient for real life. ok cs compound makes some sense but it doesn't come close. It doesn't matter cause it still feels realistic even though it makes really no sense at all just look at it more closely. This map plays probably like hell. and isn't even realistic but I will make a better map next time.

Edit: sorry for the triple post. Just got a litlle caught up
 
i agree- maps need to be kept realistic

buildings dont have elaborate tunels, weird vent shafts, a bunch of dead ends...
 
Back
Top