B
bazooka
Guest
I've tried imorting the hands_reference.smd from a decompiled Source model. The only problem is, the bones are not included. Instead there are nulls representing the roots, effs, and joints. The nulls have the correct hierarchy and are attached to the mesh but there is no IK, and the vertices aren't weighted.
Is there any other way to get a working bone system with proper weights other than doing it all myself? I can look at the nulls as references but honestly, Valves setup is a bit complicated to me -- plus I'd still have to weight it myself. Which I could do, but I've never done any animating before, so it'd probably take me an age.
I've also tried importing the SMD into Milkshape (where the bones are intact, but not attached to the mesh) then exporting in various formats, then importing back into XSI, but I lose the bones again.
Or does anyone have a set of rigged CS:S arms lying around that they could give me in XSI format?
Thanks for your patience with this newbie.
Is there any other way to get a working bone system with proper weights other than doing it all myself? I can look at the nulls as references but honestly, Valves setup is a bit complicated to me -- plus I'd still have to weight it myself. Which I could do, but I've never done any animating before, so it'd probably take me an age.
I've also tried importing the SMD into Milkshape (where the bones are intact, but not attached to the mesh) then exporting in various formats, then importing back into XSI, but I lose the bones again.
Or does anyone have a set of rigged CS:S arms lying around that they could give me in XSI format?
Thanks for your patience with this newbie.