CS: Zombie Doom

K

Kaine904

Guest
Ok, i was playing around today, and i happened upon the idea of having a variant of the standard CS gametype. Basically, this gametype would have certain points on the map where "zombies" would spawn in X amount of numbers every X minutes. I mean, i have looked at zombie movements, and it seems like the zombies would wander around the map quite well. I might want to add some swarm behaviour to the ai, and also some other stuff, but lets start off simple with just getting a regular counter strike source game going with zombies spawning at regular intervals in certain places on the map.

My question to you is, is it possible? With the advent of the new bots, one would think that it would not be all that hard to turn the bots into zombies, and redo how the spawning works.

What do you think?
A. Is it possible?
B. Would it be fun?
C. How can it be improved?
 
sounds cool, i think it would fit in more with hl2dm as far as local's go, but killing zombies with cs guns would be fun
 
yes... having the zombies wander around in RANDOM (very important) directions, attacking anyone they see (meaning a multiplayer game)... you should give 'em all AK's (j/k)... really i think it'd be fun though...
 
i just kept thinking of resident evil kind of thing. I think this would probably be something like "locate the big radio thing" or "rescue the trapped people" or "survive for as long as you can"that kind of thing would be neat.
One would definitly have to mess with the sounds and such, and also definitly recode some ai. Pathfinding seems to be ok, memory type logic would have to be coded, also some kind of "swarming" behaviour would be nice, ie crowds of zombies. Also they would have to be able to respond well to noise, such as "i hear another zombie moaning hungryly, the other zombie has found food, i want food, go toward moaning."
Stuff like that, simple behavior that can lead to complex patterns coming. Also, non-leathal weapons such as bats and hand to hand stuff would also have to be coded.

I think that, if implemented correctly, this could become something rather fun to do. Also, dead team-mates would be neat if they were to come back from the dead.

Also an interesting gametype idea, group of players starts with one person being the zombie. The zombie has to go around infecting people. Basically, if the zombie does damage to you, your infected, ie x seconds after contact you become a zombie.

I'm just going to play around with this idea, but if someone with some experience with mapping and coding could create something like this from the bot routines, i think we could get somewhere with it.
 
Kaine904 said:
Also an interesting gametype idea, group of players starts with one person being the zombie. The zombie has to go around infecting people. Basically, if the zombie does damage to you, your infected, ie x seconds after contact you become a zombie.
everything except that, sounds all fun.
I think it would still be better if all the zombies were AI. :dork:
 
Brain Bread does not strike my fancy.

This zombie thing me tinks would start real gimicky like, but if enough people took it and added to it, it could become something quite good.

I wonder, could it be something like those old 1.6 warcraft and superheros severs? Something where its almost completely serverside, with minmal client dling and such.

A mod of a mod of a mod. (cs)(cs:1.6)(cs:s) --> (cs:ZD)

So, do you think it could work?
 
So I guess there would have to be an unlimited ammo crate or something similar, cause even if you buy the max amount of ammo at the start of the round, it still wouldn't last long if the zombies constantly respawn for x amount of time
 
It would be sweet if the ct/t spawned at opposite sides of the map and fast zombies spawned at the hostages/bomsite just to make running around the map a little harder.

Fast zombies would be more fun than zombies, especially if they jumped down of the top of houses and stuff.
 
Kaine904 said:
What do you think?
A. Is it possible?
B. Would it be fun?
C. How can it be improved?

A. Yes!
B. Hell Yeah!
c. Grenade launcher and a gatling gun. A side order of Cigars.
 
Ok, seems like there are enough people for this thing to be somewhat popular.

Zombie Panic seems like a good iteration of what we want to have happen, so we have a choice, join their community, or make ours as a kinda addon, not as extreme as Zombie Panic, but still cool as hell.

I think we should mod this off of Counter-Strike, wheres ZP is going off of HLDM. I personaly would like this thing to start off simple and to the point.

So if you guys want to get this thing off the ground, we have to start with some very simple things.
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1. Get the zombie behavior down and pat.
2. Figure how to implement this behaviour (ie modify bot ai)
3. Change skins of the bots and such
4. Put it all in a nice bloody package and ship it out.
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So, how the devil do we do all this?
 
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